RN Roma: City at Sea

Any news about its armor, accuracy and RoF changes?

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In the devserver, the missing belt armour behind the first turret was added, so no longer Roma has missing srmour, and the third turret has better maximum horizontal angles of fire due to removal of the lifeboats that where blocking the maximum possible angle of fire.

So now the only thing thats is left unfixed is the rate of fire

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Still getting citadelled on a regular basis. It’s ridiculous how often this ship blows up.

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Playing Roma is so unenjoyable because you’re always on fire and blow up. Constantly. It’s really ridiculous. Doesn’t happen with Conte nor the Duillio. Nor any other if the ships really. I get put on fire and five seconds later I blow up, every time. If Gaijin is gonna do this to the Italian fan base why bother even making a Roma?

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Please use English.
thank you.

I was asking if the topics annotated by Taffu92 had been implemented within the game or not

Literal translation: Do you know anything about these updates? I saw that they fixed the maximum angle of the rear turret, but rof and dispersion?

They’ve accepted bug report about accuracy, other than that nothing new. There is still no intention from Gaijin to balance rate of fire, BVV_d is probably too busy enjoying its Sovetsky Soyuz 8/1 K/D to look at statistics of Littorio class ships or at least explain why some ships can have theoretical reloading time, but others should suffer with the worst published variant of practical value.

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I’m honestly shocked that they managed to make a ship that preforms even worse than Yamato, they keep trying to push people into naval but offer this kind of garbage to people that actually do play it.

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The fact is that for example Germany, which has practically 3 shots per minute, had the recharged it in excellent conditions (single cannon positioned on the ground) The British calculated a little better by shooting from a single cannon of the ship, instead the Italians fired with all three cannons calculating recharge with an inexperienced crew and in the worst conditions they calculated the dispersion and making calculations to put in equal conditions the dispersion was 30 m more and the recharge of 2 shots per minute

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How we can push gaijin for this changes?

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I’m with you

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Unfortunately there aren’t many Italian players, let alone Italian naval players to speak loud about these issues, but we can still post about it as much as possible and support each other especially during “planned br changes” threads + bug reports, although they are also kinda unreliable (can take ages to be accepted/answered/fixed or you can get basically some “shut up, we don’t care” answer like here and there).

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I’m not sure a larger player base would help, look at the Chinese trying to get their tanks fixed…
Chinese: Gaijin please fix out tanks
Gaijin: We’ll add Singapore
Chinese: NO, we want our Chinese tanks fixed!
Gaijin:… Abrams it is.

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A bigger playerbase won’t help as we already have the best example on hand.

When a small, extremely specialized base can’t raise the ship ( Roma an Italia ) win rate over 48% in Arcade it means, by game standards, that that item is poorly balanced ( it should range between 49-51% for a balanced one ).

This is mostly due to the mix of the inconsistency of the guns and the extremely long reload that just toss any speck of player skill into the trash can replacing it with pure RNG. ( and this also applies to Richelieu and Clemenceau )

When you’re facing ships that have twice your reload and way better accuracy at any range you can really feel the difference between a poorly implemented ship and a balanced one.

I think everybody won’t be mad if Roma and Italia were to be raised at 8.7 with a better reload and dispersion as they would have a nice trade-off: Non optimal protection but really punchy guns.

They will still be played as second line snipers ( as they were built to be ), but you’ll be sure that your precisely timed strike won’t land all over the enemy ship at any range.

( And I really mean ANY range as, not long ago, I litterally straddled an Iowa a 4Km while doing a drive by, aiming under the front guns trying to detonate her, and out of 9 shells 4 landed short, 3 above the guns and 2 on the barbettes causing a minor explosion.)

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True I found myself in the same situations too, however also the fact that if you look for videos on YouTube maybe 10 come out and all the YouTubers say that it sucks as a ship, armour that is missing, rof and precision, moreover in Rome the Gufo radar is also missing, which although rudimentary helped a lot in hitting distant ships with excellent precision (speaking of the fact that the ship should be used as a sniper from afar)

Armour is actually decent as it is 480 mm RHAe thanks to spaced armour, and it is possible for RN Roma(1943) without it Gufo radar as those radar was installed after damaged by bombers in April.

But yeah ROF and dispersion are problem. Gaijin could say ‘they are only good in theoretical’ but well Yamato is already getting it’s impractical reload speed so why not for Roma and Italia?

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True, Roma had multiple refits for her radio/radar and internal systems during her life, so a version without the Gufo is correct.

The problem is that we only reported the incorrect reload and dispersion using practical data from firing and trial tests from 1940 to 1942 ( firing tables and test results of late 1942-1943 are still missing somewhere in some naval archive).

If we wanted the theoretical values we could have used the 28s that Ansaldo promised when they signed the contract with the Regia Marina and the dispersion of the 381mm demonstrator that they fired on land (single gun), making it pin point accurate.

As you said the problem is: Why the double standard for certain ships?

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Do you have it? I could report try to report it on the Russian part.