I’m with you
Unfortunately there aren’t many Italian players, let alone Italian naval players to speak loud about these issues, but we can still post about it as much as possible and support each other especially during “planned br changes” threads + bug reports, although they are also kinda unreliable (can take ages to be accepted/answered/fixed or you can get basically some “shut up, we don’t care” answer like here and there).
I’m not sure a larger player base would help, look at the Chinese trying to get their tanks fixed…
Chinese: Gaijin please fix out tanks
Gaijin: We’ll add Singapore
Chinese: NO, we want our Chinese tanks fixed!
Gaijin:… Abrams it is.
A bigger playerbase won’t help as we already have the best example on hand.
When a small, extremely specialized base can’t raise the ship ( Roma an Italia ) win rate over 48% in Arcade it means, by game standards, that that item is poorly balanced ( it should range between 49-51% for a balanced one ).
This is mostly due to the mix of the inconsistency of the guns and the extremely long reload that just toss any speck of player skill into the trash can replacing it with pure RNG. ( and this also applies to Richelieu and Clemenceau )
When you’re facing ships that have twice your reload and way better accuracy at any range you can really feel the difference between a poorly implemented ship and a balanced one.
I think everybody won’t be mad if Roma and Italia were to be raised at 8.7 with a better reload and dispersion as they would have a nice trade-off: Non optimal protection but really punchy guns.
They will still be played as second line snipers ( as they were built to be ), but you’ll be sure that your precisely timed strike won’t land all over the enemy ship at any range.
( And I really mean ANY range as, not long ago, I litterally straddled an Iowa a 4Km while doing a drive by, aiming under the front guns trying to detonate her, and out of 9 shells 4 landed short, 3 above the guns and 2 on the barbettes causing a minor explosion.)
True I found myself in the same situations too, however also the fact that if you look for videos on YouTube maybe 10 come out and all the YouTubers say that it sucks as a ship, armour that is missing, rof and precision, moreover in Rome the Gufo radar is also missing, which although rudimentary helped a lot in hitting distant ships with excellent precision (speaking of the fact that the ship should be used as a sniper from afar)
Armour is actually decent as it is 480 mm RHAe thanks to spaced armour, and it is possible for RN Roma(1943) without it Gufo radar as those radar was installed after damaged by bombers in April.
But yeah ROF and dispersion are problem. Gaijin could say ‘they are only good in theoretical’ but well Yamato is already getting it’s impractical reload speed so why not for Roma and Italia?
True, Roma had multiple refits for her radio/radar and internal systems during her life, so a version without the Gufo is correct.
The problem is that we only reported the incorrect reload and dispersion using practical data from firing and trial tests from 1940 to 1942 ( firing tables and test results of late 1942-1943 are still missing somewhere in some naval archive).
If we wanted the theoretical values we could have used the 28s that Ansaldo promised when they signed the contract with the Regia Marina and the dispersion of the 381mm demonstrator that they fired on land (single gun), making it pin point accurate.
As you said the problem is: Why the double standard for certain ships?
Do you have it? I could report try to report it on the Russian part.
No, it was briefly mentioned in one of my books as far I can remember, but I never looked further into it as I was looking for more real data at that time.
Maybe the Ansaldo archive still has something in their main office ( as many documents are still only in phisical form, waiting to be digitalized ).
Also, is the triple rudder modelled in the game?
What about the pugliese system?
The Roma entered service already equipped with radar from what I know, the littorio instead only in 43 received the final version of the owl radar
Nope
All picture of Roma, without Gupo radar.
Actually, it is more hard to find picture of Roma with Gupo radar
Pugliese is present ever since Cavour.
Yes but in the game it doesn’t work, if I’m not mistaken it says tank, instead for the owl radar I apologise I thought that since its birth it had that technology,
But the fact that it is written (1943) does it mean that they will put another version??
Not at right now, as Gaijin currently stands on ‘one ship, one version’ standard.
So 1943 version Roma exist mean that there will be no 1942 Roma or something.
However, leaving aside my little knowledge, I believe that this ship deserves better, as Taffu92 has been demonstrating for a long time and with excellent explanations, at the moment it is underperforming and I understand how the gaijin says that she will control the game statistics and they don’t understand that no one is playing it because it completely sucks, precision, recharge, and then ships like the sovyeski which was just an empty hull, is the strongest ship in the game… this game becomes frustrating and it makes me nervous how the gaijin always doesn’t care about these things, always adding new vehicles instead of improving and correcting the existing ones
Which is a bit sad as it means, as for now, that we’ll never see the fleet leader Duca degli Abruzzi with its pletra of american 40mm intead of the old 20 and 37mm. ( or other refits of DDs, cruisers and such already in game )
I hope they’ll change this in the future at least for minor nations that can’t have a ton of ships due to production limits ( like Italy and France ) and already feel a bit lacking compared to other nations.
Honestly such thing, if it potentially doesn’t change the br, could be adjustable by modifications, although I don’t like when the addition of the ship to one nation blocks the possibility to receive this ship represented in service of another nation, like multiple war trophies USSR has for example.
I still hate the fact that USSR gets Letuchiy, would love to see both Romanian Regele Ferdinand and Regia Maria in the Italian TT in different configurations.
I’m playing it right now and it’s really difficult to kill something, this dispersion and rof is making me so angry and than… Bismarck 3 shots/minute and sovietsky smashing my a$$ really bad
Credit to @ParryACO-psn that posted the image first:
Can we start considering that reload buff to actual data ( 30.8s ) provided in various reports?
Right now I think that 44% is almost an auto loss every time someone brings out the Littorios, lower than this is the really low 40% or high 30% wich is, by any industry standard, " Plain bad ".
Don’t know how much data is needed to change from the theoretical 45s reload estimated on combat conditions to at least 31s reached during real fast firing naval trial in 1941 ( and I repeat REAL data, no theory or estimation ).
31 seconds should honestly be the bare minimum.
At least then it’d be viable.



