Yeah no. This whole idea of removing naval is a non-starter to begin with.
First of all, there’s bluewater and coastal trees. Coastal gameplay is inherently faster-paced than bluewater gameplay (arguably more than ground gameplay in some cases, I would say) and will naturally draw more attention. It would be a shame to remove all of that due to the potential it could bring in the future, as it seems to be a more natural path to modern missile ships. Also, there isn’t any major competitor in terms of PvP coastal gameplay, so it’s ridiculous to give up a stake in something you already have.
Bluewater naval is more problematic with implementation, however, it is not the resource drainer that you claim it is. In fact, one of the major reasons why naval is so problematic is due to the lack of proper development. Naval players can recall all the times when a new mechanic was implemented seemingly without any actual testing. One of the most infamous ones was the Alpha Strike patch, where changes to HE shell fragmentation pretty much broke the entire mode with fragments phasing through armor.
So yeah, unfortunately, getting rid of naval won’t free up a significant amount of development effort. And even if it did, any content creator would know better than to output more content than necessary. If Gaijin is satisfied with the amount of content they’re putting out for air and ground each patch, it would be unlikely that they would change at all.
This sums it up perfectly, especially when the vehicles most needed for br gaps in the other modes already have parts within the game (be it hull, weaponry, engine or airframe) and since gajin had plenty of time to add them before (be it the original TT plans or passed suggestios) it’s clear gajin is most likely planning to add it later.
Whatever the case, you’ll have to kill me to force me to play ground, I love ships, and I hate GRB gameplay, imagine crying about new ships being released cause you couldn’t get another copy and pasted Leopard.
Ignoring the fact that the number isn’t really correct, there’s one thing that bothers me with this kind of reasoning.
Naval is the least developped of all three modes.
In terms of vehicles first : up until recently, it would be like being stuck with the equivalent of a PZ IV or a T-34, and only this update brings the top of the line and some of the most iconic WW2 ships (Tiger II, IS-2 and pershings of ships, if you will)
In terms of gameplay as well, there is no sidequest, and a severe lack of diversity : no submarines for example, and very few missile, cold war or modern ships. I remember the WW2 sub event being quite appreciated for example, even by non naval players, which shows the potential is here.
I will agree on one point though, naval stands appart from the rest because of one factor : time
everything takes longer, and i can understand why everyone don’t necessarily enjoy longer games.
Judging the game mode in its current state is harsh though, especially considering the potential it still has. An other factor is : ground and air RB (especially ground) have far less potential going forward, as most vehicles have been added, and those who haven’t won’t shift the meta or the gameplay that much (except maybe stealth in ARB)
Again, it would help but naval is nowhere near the time and money drain that’s being insisted it is. Most recent additions have been low tier and small destroyers/boats with exception of the one or two capital ships per update.
A good chunk of needed vehicles already have some or most of the needed components in game as well. While it would still cost some time and money, these should be relatively easy additions that gajin could add as soon as next update, but choose not to.
The point is it’s gajin’s policy (more profit via flashy and recent stuff) which is why some lineups are incomplete, not the existence of naval.
Most of navals problems are how patches are handled, with steps forward and back constantly being taken. Since this ONE update is naval focused, I with several other naval players hope it can at least put the mode in a healthier state. No one’s proclaiming it to be the next big mode, only receiving a increase in attention for ONE update. I seriously don’t understand how shutting down a mode with potential for change, which the Devs are willing to try, would suddenly fix all of airs and grounds problems.
Again, I fail to see naval getting a few editions per update (which quite a few of them share the same hull and in some cases weaponry already in game) through outsourced means correlates into the reason gajin couldn’t fix these bugs.
And no one knows for sure it is a big drain either.