Tbh I think this mechanic is fine, I mean sure it sometimes rewards people when it shouldn’t but that’s not so much of a problem. What is a problem however is when you fight or chase someone for very long and put effort into it, and when you start getting the high ground they crash to deny the kill. That’s just toxic and frustrating. For that reason I’d rather have a bit of unnecessary rewards rather than more of this toxic gameplay some people have
Jesus Christ, are you serious? You didn’t hit him, so you didn’t deserve anything here. Whats so hard to understand? You simply failed to score. Happens, go on and play the next match. Only a kill is a kill.
Not this.
So no one deserves a reward for a maneuver kill?
He was circling his airfield for several minutes trying to bait me to die to airfield AA. The moment I got close, he nosed down into the ground.
Without me doing that, he would have never “crashed”.
So you DO think it is totally fine to deny fair kills by crashing.
The only one who really deserved a kill here is the air field AA. But unfortnately it missed its job to nuke that camper guy.
Im not talking about the video
more deaths than kills… explains why hes against it. hes mad he cant deny people kills in A/RB.
not only that he has over 6k hours, you really shouldn’t be caring about stats if you’ve been playing the game for THAT long.
Think of the poor airfield campers! How else would they uselessly drag out matches!

No match is dragged out in a useless way. Its a great way to maximise income. I always do this. You bomb bases and farm pillboxes/supply trucks to max score. Then go back to the airfield. Especially the RP reward maxes out alot over time. So its worth waiting near the airfield until everyone else is dead or drops the match.
You can make hundrets of thousands SL and tens of thousands RP for a single Air RB match. Thats the true way to play air RB. As income grinder and research tool for the real game modes. When you play air rb just for kills thats your problem.
I consider matches like this most successful. I don’t care for kills. I bomb my bases and strafe some stuff. Drag out for max $$$$, Thats not even my best game. With my Ju 288 or the premium Tornado its even more. In one match I made 40.000 RP this way. For this I draged out the game over 30 min until everyone gave up. Unfortnately I can’t find the screenshot.

Thats how I play Air RB. For me its just an SL/RP pump. I’m sorry when Air RB is the center of your life. Maybe you should look for the more fun game modes, then you’d understand why the reward-for-no-kill-mechanic is plain wrong.
So you should be happy that theres now extra rewards for people that crash near you
4 year old image✊
Yes, sorry I don’t have the time to pick a more recent one. I just want to make a point thats the correct way to play air rb is like this. Bases + high value npc + playing for time > huge income.
Remove crew lock and I will gladly crash my premium fighter into a base after bombing them and give the lucky player closest to me their kill. Only grinding for SU KH38s so I can be a menace in GRB anyways.
These exact mechanics are what makes Air RB terrible. Way too many players just turn and dive to the airfield because they are too lazy to play the game and need hitscan AAA to do all the hard work for them.
Or others, usually in attackers and bombers, will just crash when they see that they can’t go AFK while pressing spacebar every now and then, and actually have to engage with the other sixteen players on the enemy team.
I’ll just make the (highly probable) assumption you’re the latter when you find that running to the hitscan AAA bubble is not an option.
Why can’t you just let bomber and attacker players grind their SL? They’re not your enemy.
I often do this. You could even ask in chat for an gentlemans agreement so both can grind dozens of bases/npcs over the full match time (45m I think). Even the losing side will have an incredible income.
Instead all you see are kills kills kills. Even for a crash you want a kill. Thats quite a limited view imho. Makes other game modes less appalling, yes I’m talking about ground RB, which is the core of WT imho. Followed by Naval.
They are, actually. They are on the enemy team.
Do you even play the game?
A crash that I caused, directly, by being right above him and actively shooting him.
The pilot caused the crash.
So you think it’s just a mere coincidence that he spent the last several minutes flying in circles around his airfield without any issue but only happened to crash when I got in gun range?
wanna see a great example why air sim should have manouver kills
just spectate “Patonana” on team 2
https://warthunder.com/en/tournament/replay/500217545133615045
so you think the hornet here didnt deserve the kill on this Su-30MKK