With the upcoming 2nd major update for this year (2025), Gaijin has proposed and they are adding the Falklands Islands to the game as a map for ARB and plausibly other game modes. With this map being added, and the history of the Argentinian Super Etendards (there is a skin for the plane in game already for it based off the real ANA) already. Will maybe now Gaijin will now consider adding the AM39 Exocet Anti-Ship Missile for the plane like it did in real life? Cause it is heavily plausible to bring it back in this next major update with the new map of being the Falklands Islands, and plus Gaijin wouldn’t be doing this if they are hinting of bringing this missile into the game for the Super Etendard.
Wrong Machinery of War section, although I’d love to see the MM.38 on the Bundemarine Type 143 FAC for the lolz & the reason to bloody grind the poxy vessel…
its not just about adding targets, the way they are positioned on the map, the rewards they give and the way players spawn on the map makes attacking surface targets, especially at higher tiers, a waste of time and just asking to get shot down immediately
It would also be trivial to add naval targets to the EC maps still missing it. Still don’t understand that the Sinai map - featuring one of the most busy waterways worldwide - is devoid of any ships.
The Sinai map already features unique units like underground tanks and IFVs.
I have a question about the TBA Multi-Dart 100 AB. The wiki says that each missile contains an array of six sub-calibre darts. However, when I test these missiles, they behave like a single kinetic penetrator. What am I doing wrong?
No matter how many times I try, damage to vehicles is only dealt on a direct missile hit. And often one missile isn’t enough to destroy the target. So what’s the point of these sub-calibre darts?