So I’m running into an issue when trying to fly my plane with WASD and free looking.
I use my mouse to control the direction of my plane and free look. I also have pitch and roll bound
to WASD as well.
The problem is when I hold C to free look and am controlling with WASD the plane will respond to the movements but then snap back to where the reticle is. (When you free look your reticle gets locked in place but not your aiming reticle)
So when I’m looking forward and I try to use WASD to pitch and roll, it snaps back. (But there is a way for me to make it work, and I’m hoping to find the reason behind this.)
When I hold C and look behind my plane, then move my camera to look forward, and use WASD to pitch and roll, the cursor moves with the aiming reticle.
This does not happen otherwise unless I look behind me and then forward again.
I’m trying to get it so that when I use free look the reticle and aiming reticle move together.
Here is a video of how it works:
(In this clip I start by holding Freelook (C) and using WASD to move. second, I let go of Freelook (C) (to reset the controls) and press it again, then I move the camera behind me. When I look back I use WASD and the cursor and the aiming reticle move together.)
Them not moving together also happens when in the bombing sight.
(In this clip I move my mouse to point at the ground and enter the bombsight, after I pitch up by pressing S, that is all I press other than changing sights.)
And before anyone says, "This is "Autopilot for gunner and bomb sight modes, "no, that is set to off, so when I enter the bomb reticle, it’s not autopiloting.
Yeah, that’s what I mean. My goal is to find out why it’s doing this. I want to have them move together when I control with WASD and am holding Freelook (C). But the only way I can get it to do this is by looking behind me (the cursor being off-screen).
I’ve been having the same thing, i don’t know if it is intentional or not (in my personal opinion it shouldn’t be). I’ve gotten used to it but it would indeed be nice if it didn’t happen. You can bug report it here (just search a bit first so that you don’t report something that is already reported and known about): (Gaijin.net // Issues)
There was no question in your post. If you’re talking about your implied question (“How to move aim point while free looking?”), the way to do it is exactly as you have described in your original post, so there isn’t anything else to find out here. The aim point is not intended to change the way you want it to, and for good reason.
One of the main reasons this was even posted is because when bombing, while in the bomber’s sight (without bomber autopilot on) the only way to control the plane is with WASD.
The problem is that when you pitch the plane, it returns to the initial position when entering the sight (as shown in the second video).
Example:
If you’re dive-bombing a target with laser-guided munitions (and you want to keep a lock), you need to keep the camera on the target while not hitting the ground. So when you pitch up to not hit the ground you would want it to stay pitched up so you don’t hit the ground (but still keeping the lock), but instead, the second you let go of S, it pitches back into the ground. Leading to flying in a wave.
The second point of the post:
You can only control the plane with WASD while free-looking if you start by looking behind you. So why can’t you just do this without having to look backward first?
Example:
If I’m flying with an opponent to my north-east and i want to pitch away from them while keeping my camera on them, I can hold free-look and pitch away but my plane returns back to the cursor point. meaning that I have to stop looking at them and change where my plane is pointing and then re-look at them.
In conclusion, I would like this just added as an option that can be turned on. Not saying that it should be a default. Mainly because it would be useful to have for people who don’t fly with a flight sim setup and have full real controls.
Well, this changes things a lot. I agree that inability to control the direction of aircraft’s flight while in gunner or targeting pod view, with keyboard controls, is a big problem in the game. Yes, an option for this would be great.
However, I disagree with the option to allow players to control aircraft commanded flight direction with keyboard control in third-person view. The current system, where this is not possible unless looking back, is much superior for many reasons, and is one of the greatest qualities of War Thunder’s innovative mouse control system. In the current system, your mouse and keyboard are not struggling against each other for control. They are complimentary, and allow for both quick reaction (keyboard) and changing of the flight direction (mouse).
The mode which you propose would lock the aim point (I mean the commanded flight direction) of the plane to its flight direction (forwards) even when this behaviour is undesirable. Currently, the aim point (controlled by the mouse cursor) is effective and intuitive because it can point in an absolute direction. Making it relative to the flight direction of the aircraft would cause disorientation, and massively degrade the function of the mouse (it would have an identical and redundant use to the keyboard, making the player less effective). Although this explanation may seem unclear, I trust you can understand what I am generally talking about.