So I’m running into an issue when trying to fly my plane with WASD and free looking.
I use my mouse to control the direction of my plane and free look. I also have pitch and roll bound
to WASD as well.
The problem is when I hold C to free look and am controlling with WASD the plane will respond to the movements but then snap back to where the reticle is. (When you free look your reticle gets locked in place but not your aiming reticle)
So when I’m looking forward and I try to use WASD to pitch and roll, it snaps back. (But there is a way for me to make it work, and I’m hoping to find the reason behind this.)
When I hold C and look behind my plane, then move my camera to look forward, and use WASD to pitch and roll, the cursor moves with the aiming reticle.
This does not happen otherwise unless I look behind me and then forward again.
I’m trying to get it so that when I use free look the reticle and aiming reticle move together.
Here is a video of how it works:
(In this clip I start by holding Freelook (C) and using WASD to move. second, I let go of Freelook (C) (to reset the controls) and press it again, then I move the camera behind me. When I look back I use WASD and the cursor and the aiming reticle move together.)
Them not moving together also happens when in the bombing sight.
(In this clip I move my mouse to point at the ground and enter the bombsight, after I pitch up by pressing S, that is all I press other than changing sights.)
And before anyone says, "This is "Autopilot for gunner and bomb sight modes, "no, that is set to off, so when I enter the bomb reticle, it’s not autopiloting.