Yes, it shouldn’t be a kill.
But if a teammate shoots them down while burning, the kill credit should go to the person who ignited them.
Yes, it shouldn’t be a kill.
But if a teammate shoots them down while burning, the kill credit should go to the person who ignited them.
Nah, absolutely not. As soon as I catch fire, I shut off all engines on the plane. I then proceed into a dive. If I have fire suppression I activate that. I’m able to put out a lot of fires. Then depending on the damage I keep fighting or fly back for repairs.
I’ve managed to stay in the fight and still do good work after catching fire before.
Pretty sure that it’s basically RNG whether a fire goes out, just how it’s RNG whether a round starts a fire.
The whole mechanic is very poorly modeled, no physics or anything applies.
You get hit in the bottom of a tank by a .50cal API and your plane burns down, even though that wouldn’t happen in RL unless in specific instances.
Of course we don’t need super realistic damage model but at least the ammo should work in such way that it emulates realistic performance, which isn’t really the case in the game.
To this day 20mm rounds are simply worse in setting fires than .50cals, even when they are both the same type of ammo and the 20mm carries more incendiary content.
While explosive and AP rounds go up in damage with caliber, it’s not the case for incendiary or explosive-incendiary rounds.
A .50cal M23 Incendiary bullet with 5.83g of flash powder has a higher fire chance than a 23mm API that has the same amount.
But since the M23 doesn’t penetrate and just makes a tiny poof, it’s practically useless as ammo over .50cal API.
Also a case of bad ammo modeling.
I just looked to see if my experience was just one off. I looked and it is definitely a modeled feature, cutting engine power and diving is the way to go. If the fire is not too severe you can kill it this way.
I don’t often stick up for Gaijin but this is one thing they have done correctly. It shouldn’t just be a free kill “just because”.
I’m actually sick of this. The damage modelling used to be so good, you could tell what you got hit by- 12mms holes, 20mm holes, now it’s always a wing ripped off at the root. And the game would J you out with this much damage, now it’s a puke ride to the deck.
This is an interesting change to the severe damage mechanics. I haven’t tested this yet, but now both players (severe damage and finisher) should get a full kill credit, including the service records kill credit.
I know many players wanted it, so here it is. I just wonder will it affect the BR changes. There is a chance more popular planes will increase their BRs in the next BR changes, as their efficiency will increase (they will get more kills than before). Time will tell, but at least the full kill credit matter (which was definitely controversial) has now been resolved.
I doubt it will have any effect. As all it does is fix a feature that was stated to be part of the severe damage system
Maybe someone could make this complicated discussion simple for me…when i get a sever damage kill I should be happy because…go…tell me why I should like this.
efficiency isn’t counted on K/D ratios. its based on earned SL/RP per spawn.
for challenges/quests/vehicle skins/etc
You might want to check this post:
So in this example i was rewarded with an inflated mission score - but not with the SL for a kill - i got only 80%…
Yeah, to be honest, after reading their efficiency explanation, this is how I understand this as well.
Just to show what we are talking about here:
Before they wrote this, I was always wondering why SL/RP gains in service records only include SL/RP from actions. SL/RP from mission rewards are not included there. From the players perspective, this doesn’t make sense, because action rewards is just the part of the rewards. And after 2021 economy changes, it’s usually the smaller part too (at least from the RP perspective).
But since they admit they use actions as main balancing factor, this explains why these columns exist in the current form. It even make sense to be honest, because not every vehicle base on pure K:D (e.g. bombers). So while you can compare two fighters by their K:D, it would make no sense to compare a fighter to a bomber purely by their K:D.
So these two columns aren’t very useful for players (they only show partial rewards), but they are used by the devs. What I don’t understand is why these columns include premium account bonuses, in my opinion they shouldn’t. But that’s another topic.
This still doesn’t change the fact the severe damage mechanics affects these stats. But I agree kill credit in the service record doesn’t mean anything, if SL/RP columns are the most important for vehicles balancing.
true, but it should affect all vehicles equally.
it means that challenges, quests, vehicle skins and things like that now progress faster for everyone.
This is not correct. For example, let’s think about this situation:
You have a plane with bad guns. In the old system destruction of the enemy plane gave you 100% rewards. In the new system only 80% (so your rewards are reduced). At the same time, it will be very hard for you to finish the target with bad guns.
You have a plane with good guns. In the new system it will be much easier for you to kill the target immediately, and you will also get more opportunities to finish other players targets (and “steal” part of their rewards).
What I’m saying is that some specific planes can increase their efficiency with the severe damage mechanics, and this can lead to their BR changes.
I meant that you are correct and from the BR balancing perspective K:D in the service records shouldn’t matter. Assuming we understand the efficiency in a correct way (based on the quote from my previous post).
Yeah but all that existed before when a kill was just a kill
but now two players get it instead of one. its going to make completion of those faster and easier.
But…here’s a radical thought…i don’t WANT a severe damage kill instead of a full one. And the reason is they are not on my permanent record and if it is not on your permanent record it never happened. in my mind I am getting shagged out of kills and its not like those come so easy to me that I can just give them away to other players. So, no, I don’t think I’m getting a ‘kill’ along with another player. The other player is getting a kill and i am getting nothing worth noting on my service record.
uhm… that is exactly what they changed with the latest update…
Well then something is wrong because severe damage kills are not showing up on my record.
are you on Xbox or Playstation? because those usually get the update like 1-2 weeks later.