True and while I agree and think just considering the top whatever% or number of players might be a good or at least better approach (assuming the snail doesn’t already do something similar, which none of us knows which statistics or how they take them into consideration -
Which stats would you actually consider for BR balancing (K/D? - i just wrote down m thoughts about the strv103s which then might be complete outliers of the k/d they can achieve but only in very specific spots on the map while being ignored by cas and ppl not caring about their position trying to take them out again and again from the front. but when you also take kills per spawn or winrate into account it doesnt look that fancy anymore.
If you take Winrate into account that might be even worse cause that is influenced heavily by which nation at which br you’re playing, how good the teams at that br are and how good your crew/lineup is. Your vehicle can be craz good, if you play at a br like 9.3 that is ver often sucked into 10.0 and 10.3 premium brs in a nation with not that good players then you will struggle to achieve the same winrate like playing a nation with a very strong lineup (ground,air,spaa) that very good players tend to flock to.
So i think it would be very hard to actually get statistics that really show how strong a vehicle is. Like, compare it to the maus. Its strong yes, but only if clueless enemies continue running into you head on. If you need to win a match in a maus on a 3 cap map, gl tring to cap and hold 2 objectives while running from cas.