Responding to Feedback on the Planned Battle Rating Changes April 2025

Lack of stab on PzH is not a problem at all because the gun doesn’t even bounce much

Fair enough

7.7 means facing things from 6.7 to 8.7 max,and 8.7 is sort of a rare bracket.

8.0 means facing things from 7.0 (common) to 9.0 (common),and also encountering a lot of 8.3 vehicles.

By going to 8.0 the PzH2000 will face A LOT of stabilised tanks and that’s good, it’s a counter

That would discourage being aggressive and as result it would be used as a long range tank more often

no point to argue even Pz2000 don’t deserve up tier at the moment many other Derps are in the game 1 year + and still not chance the BR not to mention other BS from Gaijin like Ammo in Brits that shatter seems to me we need to wait more for Fixes and less for BR chances that actually don’t chance nothing

All the BR changes are, as usual, absolutely pointless as you are still getting uptiered a full BR 90% of the times.

The uptier of the Type 81(c) speaks also volumes about the state of the SPAAs in the game.
If you can’t nerf IR missiles into the ground like the Stinger, or if you can’t nerf the Radar SPAAs into the ground by giving them a “realistic” control mode, then put the useful SPAAs in such a high BR that they can’t see the enemy planes or helicopters before they get hit with F&F missiles from beyond their range anyways.

High Tier and Top Tier are simply Air RB with player driven ground targets…

1 Like

That’d be a problem, but if they really wanted they could just introduce different air BRs for NRB, just like they did for GRB. That’s long overdue anyways.
A bigger and better reason is probably that the naval matchmaker is actually dead, every time I play that mode half the team is made up of bots.

SAMs don’t proxy fuze if you’re low enough and almost all maps have terrain you can use to mask your approach. For the few that don’t you can still appraoch from the direction that will put all of the ground map obstacles between you and the enemy SPAA.

It having a good FM is important because it means you are the king of CAP and get in and out of CAS launch windows very swiftly. That playstyle simply doesn’t work with less capable planes.

Weeeell, Britain did have the GR.7 as the king of top tier fixed wing CAS for half a year or so. As I said, being happy about the crumbs and all that.

And it locks on to wrecks, and it’s easily engaged by a Pantsir or even ItO it’s fired at because of the high approach path, and it’s mounted on a pretty bad launch platform. There’s a reason the Typhoon is the go to anti Pantsir choice in squadronbattles. And, switching back to GRB, once enemy SPAA is dead you can pick off ground targets at your hearts discretion.

They aren’t. I never claimed that though, the point was that you’re discounting the Brimstone I despite it being a very effective weapon.

See, that’s the main point I’m trying to communicate, again. It doesn’t matter if it’s hard to make it work well. What matters is that it can work very well and reliably for people that know what they’re doing. Because that’s what you need to use as baseline when you are arguing to judge vehicles by the performance they can achieve. Not the average GRB player that manages to make the Type 81 perform better than the Tor.

Type 81 used to be what, 10.0? And now they’ve added a ton of jets with insane long range weapons and decided this useless thing is what is supposed to be Japans version of a Pantsir, and expect the Type 93 to defend Japan at 11.3 now, absolutely insane.

How is this a top tier SPAA?

Drones, also can’t get a lock.

9 Likes

So the French M26 just has nothing to build a line-up with. You can either drag the 5.7 vehicles up to 6.7 and subsequently face 7.7, or you throw it in the 7.0 and let it get slaughtered by 8.0 tanks.

1 Like

I think i might have an attempt of an explanation for you:

Because as we all know how the mighty snail balances vehicles (Don’t look at its actual capabilities but some mysterious stats only they have so theres no point in trying to argue those):

STRV 103-C of all my vehicles in 7 Tech trees fully grinded and most vehicles spaded (at least all important mods if not fully) is (without checking in depth combination of WR% and stuff) considering K/D my best performing vehicle. How is that? It is extremely strong with dart, laserrangefinder and 4 second reload in certain positions being a static defensive sniper with one of the best armor layouts considering its angling at the br. If played right, close to impossible to kill from the front.
But that is- as i think most of us know the ONLY thing it is good at, which makes knowers of it play it ONLY in this fashion. Which is netting very good K/D ratios.

What the snail completely seems to ignore is, that it basically cant do anything else: Once you have to push or you have to move because cas is looking for you, it is over. You Can’t push due to whacky hull aim, you have a hard time of getting objectives, its close to impossible dealing with multiple enemies from different angles and you cant defend yourself from cas. So once the enemies know where you are (easy since theres usually 2 or maybe 3 good positions for it on any given map) and either manages to flank you, cas you or just ignore the angle you are holding you are useless or need to move/push.

Sure it can kill lots of enemies very quickly from one static position getting good K/D. Especially if the enemies fail to realize what’s going on and continue pushing your angle. But you can’t rush to a strong forward position early game to establish map control like a mobile light tank/medium tank with a turret can. You also can’t brawl in one of the city mazes which sometimes feel like 50% of the map pool (Or ofc you CAN, but you will have a much harder time doing it well than in a turreted tank and still have to rely on holding lines more than anthing). Actually winning the match aka capping and turning that into map control is the big problem. So as long as the only look at K/D which I suspect is going on, you can wait for it to go to 9.7. It’s strictly a camping/sniping tank that struggles big time to do anything else.

I just can’t understand why after so many years of this wacky way of balancing vehicles by br adjustments based on some unknown statistics they just cant include the opinions of some of the very good and experienced top players that also play competitively, some of which they already have connections to through the esports scene.
Wouldn’t it be awesome to have some of them to build a group of people (especially since most of them play all nations at all br’s and they do it competitively so they know the ups and downs of each vehicle) to double check the changes that their statistics seem to hint towards. Outliers like the STRV-103s, especially in combination with minor nations played by already more experienced players will just continue to prove such a trouble to balance like this. And everyone else that doesnt play as much or doesnt have enough experience constantly has to keep up to date as to which vehicle just got turned to being useless because of some statistic (or ai???) based balance attempt.

2 Likes

I will face Leopards in an AMX-13 and I will be happy.

1 Like

What difference does it make that the Phantom and the F-15A have absolutely the same weapons, useless weapons. Only the Phantoms and Tornados have bombs and guided weapons, while the F-15A has nothing at all and what kind of MiG-21 is on 12.0?

Also i wouldn’t go as far as saying it is bad at its BR (otherwise you coulndt get these K/D ratios). It just excels at one thing in a way that no other vehicle in game can: Hulldown sniping showing only such a small and highly angeled part of the tank. I think it was fine where it was though admittedly and probably similar to 50% of all vehicles in war thunder, quite a bit of trouble in a full downtier.
When people need to push the angle you’re holding on a poststamp sized map with only one cap. Hell yeah to farming nukes due to war thunder map design letting you farm tanks (that often only have apds or aphe which is unable to pen your ufp, dont have a stabilizer and laserrangefinder while you have all of those, and a 4 second reload even with 1 crew!) from one position in a frontally nearly invincible tank because they got no choice but to push the angle you are holding if they can’t cas you.

This post was flagged by the community and is temporarily hidden.

This post was flagged by the community and is temporarily hidden.

2 Likes

Except the Su30 and Rafale are better because they have usable radar and better close range ARH

Great and it was a subsonic aircraft fighting f16s in air modes and it’s still nerfed to hell years later

But su30s can do more with less effort.

1 Like

We are also completely glazing over the fact now that 10.3 / 10.7 just became even more so compressed as all the players who use 13.0 CAS, are taking the 12.0 tanks away from those BR brackets.

The Su-30 is not a better CAP aircraft for GRB than the Typhoon. That’s just delusional.

What does that have to do with GRB?

It can’t do “more”. It can do “more” for the same amount of effort/skill. So can the Type 81 compared to the Tor, when given to the average player, yet you think balancing according to that is stupid (so do I). You’ve got to pick one consistent standard to judge vehicle performance.

1 Like

You do know the radar doesn’t work on the typhoon right?

It’s a buggy broken mess that doesn’t see targets and when it does,.it’s a chore to get the radar to track.

Because ground isn’t the only gamemode. There are air modes too and don’t really give a crap about ground. I want my aircraft to not be nerfed for air modes, but tanks take priority annoyingly

Spawn in, fire 6x kh38 and get 6 kills Vs fly low, find 1 target at a time, soma Brimstones at it, repeat a dozen times.

Yes this seems identical

Can one of you two tell me why both teh F15I and E are still 12.7? for GRB as cas? its absolutely abhorrant that EF2000, rafale, su30 etc all wetn to 13.0 but the F15E/I (CAS) craft did not.