Sorry, 6 seconds of reloading of the 300mm gun + penetration, 120mm gun and good armor with okay mobility, and such a vehicle fights on Tigers 2 h or p t26, is unfair
When will Gaijin realize that it’s normal for some vehicles to perform above or below the average, and that this is not inherently a problem?
There is a major difference between a vehicle being “overpowered” and simply being strong within its role. Constantly raising or lowering Battle Ratings (BR) to force every vehicle into the middle of the statistical average is not healthy game design.
Balance should be grounded in hard vehicle characteristics first—things like armor, mobility, firepower, and historical or technical capabilities—and only corrected using statistics when clear outliers emerge (such as the Object 279).
Right now, Gaijin seems to rely almost exclusively on raw performance data without considering the deeper context. There is no sign of real nuance in their BR adjustments: no regard for how changes affect lineups, no thought about whether a vehicle will become redundant, and no exploration of alternative balancing methods like small performance tweaks, module changes, or lineup reworks.
Not every overperforming or underperforming vehicle is incorrectly placed in the tech tree—sometimes their strengths or weaknesses are natural consequences of their design. Simply reacting to stats without understanding the why leads to bad decisions, and we’ve seen it repeatedly: vehicles being rendered completely obsolete, lineups falling apart, and previously popular machines becoming unplayable.
For more than a decade, War Thunder has relied on this simplistic, outdated balancing method. Even as the player base has grown (removing the old “queue time” excuse against BR decompression), they have refused to innovate or adopt more sophisticated balancing systems. It’s frustrating and disappointing to see no meaningful evolution, even when the community has pointed out the flaws for years.
Look how stupid gaijin picked up the char25t or amx50 90mm on 8.0 even though the char and this amx50 are TERRIBLE on 8.0, the penetration of 209mm on 8.0 is a joke, let alone on br 9.0, and such a heavy amx50 that is really op has 7.7 where is the sense here.
And once again, they ignore the community.
Especially the SIM community
@Stona_WT any official comment on why any and all development for Air SIM has been abandoned?
No BR changes, no new brackets, no new maps, no map updates. Etc etc
Hahah so true first thought with the new shell Vextra at 10.0 BR was to take it into top tier with Leclerc and maybe even bring Somua to fill a gap because am researching my first Leclerc
I would like to add to this that the Super Etendard will now be at 11.0 without getting access to stock missiles.
The AMX which will also move to 11.0 gets its missiles stock and they are all-aspect AIM-9Ls, plainly better than the rear-aspect Magic 1.
I dont get why we again dont get any changes to the broken russian IFV. No changes to the Bmp 3, Bmd 4s and 2S38. Vehicles that have everything and are completely broken in the hands of a decent player.
Also there are no changes to the planes that are paying the Python 3 tax like the Kurnass 2000, Kfir C7 and Jh7. Mirage 2k CS4 still lower than the Cs5 while having the same FM and weapons kit - the maw.
I agree on the Merkavas from 9.3 going to 9.7 but the 2D going to 10.0, I am still not certain about as you already have issues on 9.7 fighting the 10.7 due to the poor performance of the shell. Maybe consider giving it a new shell to compensate for the up BR like the M426 form the gal batash
Vautours go down in Ground RB but not Air RB?! LOL
why exactly is the super etendard going to 11.0? also aren’t the italian amx’s already quite unpopular at 10.7?
Because there is no nuance to it, Russian vehicles are popular = more newbies playing them = average stats. The devs simply have no game design knowledge
but why would the super etendard go to 11.0 ? it’s not that strong anyway is it?
Because the playerbase dont know how/want to play spaa or cap
Mode: Air Realistic
Vehicle: F4F-Early (germany)
BR Change: 10,7 → 10,0
Reasoning: Its the only flaresless plane that sits so high. It constantly faces planes with all aspect IR missiles. It only has rear aspect 18G IR missiles to defend itself. It even has to face potent radar missiles which it cant defend without chaff.
At last the KV-1B and E have been striked with a nerf hammer. I have no idea how did these tanks avoid it all the way until now
Q5l and q5a still going up tp 10.0, a5c still at 10.7.
Did you guys even listen to anythong said?
I was not aware of this as i play Air RB only.
I mean i played hundreds of 6 vs 6 matches in 85% full uptiers paired with 4 Ju 288s in the Italian D-30 fighting 5-6 US/UK fighters - but why are Italian Air SB pilots that “bad” that they have a lower BR???
They did not.
Rarely ever do you see someone which more shows the flaws of balancing by spreadsheet
No radar.
Trying to spot people lobbing guided munitions from the stratosphere.
No ability to intercept munitions and vitally the seeker is useless if there’s clouds.
Problem is there are often invisible server side clouds that aren’t rendered for the player and when that happens you’ll be staring at a enemy you can’t touch
This is bolstered so hard by veteran players playing one of the least played nations in the game
Evaluate the result? People will remove the TKX (P) and Type 81 from the line up and play the Type 90 and Type 93. Congratulations on selling more Fujis. Now next time will all Type 90 go to 11.7? 12.0? Type 93 to 10.0?
The message I’m getting is that it’s pointless to play minor nations, as they will always get up BR’d into irrelevancy. Spend our time grinding massive amounts of RP for the devs to decide the vehicle needs to be played less / suffer more.
The reasoning is poor for these BR increases. The only reason to play the Japanese tanks is the reload. If they go up because of it, then what’s the point? Next time they’ll go up to 12.0, 12.3, 12.7… Until it reaches a BR where the round can’t do shit. Then no one will play the vehicles. Job well done, they will join the pile of vehicles that are unusable at their BR.
Same thing for French vehicles.
I wish we saw down BR for vehicles that perform poorly instead of up BR for vehicles that perform good.
Literally the Peter principle:
Good tank at 6.7? Up 7.0. Good at 7.0? Up 7.3. Whoops tank not good at 7.3, toooo bad please buy premium vehicle to skip grind.
If this was even slightly true, then the Pantsir would have also been moved in BR to 12.7 or maybe 13.0.
Type 81 is good at dealing with close range CAS, but like 70% of top tier SPAA, is actually barely usable