Responding To Dev Server Feedback Regarding Turret Baskets

Sounds right to me.

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I did read there are manual cranks for the autoloader, I’m sure it has manual gun controls but every tank does

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So for the mechanics of the game the abrams/leos/T-serries should then all only have that small center circle (of the bottom of the basket) as a vulnerable area that disable turret drives and not the entire bottom plate as with Abrams/Leos currently.

I’d also yet again like to clarify to both of you, those are the stabilization systems, they may have totally separate ‘actual’ turret drives for it, but it’s highly unlikely.

It does

Yeah, only the actual system and wiring/hoses should be modeled for every tank IMHO.

The thing no one talks about was the first vehicle to get it to test the waters was the CT-CV 105 HP, no one made a complaint, this happened :P

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Just remove the mechanic for everyone, there’s really no point. The biggest problem is the Abrams/Leo/HSTVL (all 11.3+ us vehicles) have the turret basket modeled as the turret drive. It’s really stupid. The amount of modeling Gaijin would have to do for every other MBT is just counter productive. Revert the baskets to before they were added and call it a day

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It’s jank but technically doing what they want it to do, they just have to balance it with the other tanks.

They should have added them all at the same time or not at all

Yeah, from a realism point of view, it’s a massive W, from gameplay, it’s just horrid

It’s not even realistic dude, the whole basket including the seats for the gunners, commanders, loaders are considered the turret drive lol

Yeah, like I said a sec ago:

Personally I don’t think they should. It’s FN terrible as an Abrams and in the RDFLT. I can’t even imagine how much of a paper tank the t series would be after getting the slip ring modeled

I wouldn’t really agree, they do have a point of there being to much empty space and the risk for just “through and through” shots is to high, but i personally think that modeling the baskets as drives isn’t the best idea. It would be better to have the hydraulics and electrics modeled as it would effectively result in the same effect in practice but would be accurate to IRL so way less players would complain (there would obviously still be complaints, there always is… but less).

Not really practically possible, there are to many vehicles for it to be reasonable to do like that.

No, the small details isn’t part of the damage model, look at the main post. (a lot of players have asked for a toggle in X-ray to show damage model instead of the visual model, it would help dispel rumors and make things a bit clearer for players as well).

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As far as balance goes, empty space for some but not all? You see how that’s annoying as someone who mains US?

Yes but to specifically target 10.7+ BRs US, Germany, and Leo copy pastes is extremely unfair.

That would be nice to have.

Agreed, but i personally find it hard to see an alternative route if detailed internals are to be added in the game at all. There is going to be a transition period where things will shift until they are all modeled, but i don’t think it’s actually going to affect things in practice as much as many seem to think. Though i fully understand the feeling of “unfairness” when things are implemented in this way, it’s inevitably going to rile up one side of the coin more than the other so to speak. But that is going to be the case for the other side later as well. It goes back and fourth. Though i personally believe that it might create less friction in the community if they instead of ~5 tanks from 2-3 trees did 2-3 tanks (of same or close BR) in every tree so that all nations in game gets the same amount of additions to detailed internals each update (no clue if that is feasible in practice). But then you will have issues of “why did they pick x vehicle for nation y when they only chose z vehicle for nation q, that other vehicle needs it more as it is more OP!!” anyway so.

Temporarily it will feel like that yes, i don’t think it effects the in-game numbers as much as many think. but i might be wrong, who knows.

I’m sort of loosely planning to make a suggestion for it, though right now it’s just a “back of my mind” thing.

This would have been the preferred way. I don’t understand Gaijin’s logic when it came to implementing this. Sure adding more components to be damaged is fine but that should have been saved for the future. They could have just tested it on the Dev server, shelved it and worked on everything else in the meantime. The workflow of Gaijin is strange to me, they bounce around from one thing to another and never actually completely finalize a mechanic.

Back at the topic though. It would be easy to just add slip rings to every tank in the game.

Well there was a community vote on it and the community did vote yes to add them.

Agreed, all tanks that has them IRL that is.

Not an impartial yes. A yes to all

Yes, but they were clear with it from the start that it would not come to all at once:

Edit:
They even at that time mentioned the Leo and Abrams as first to get it: