Responding To Dev Server Feedback Regarding Turret Baskets

I don’t expect to see them making any positive changes to spaa in future at this point… Only more nerfs.

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Totally penetrating this problem!!!

Is this yet another thread hijacked by the muh Abroooms worst tank in the game crew ?

Half of their top tier is undertiered, where Click Bait, HC and SEP could easily go to 12.0.

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Got any data to prove that? Do any of you who seem to only know how to say “skill issue” or “US mains crying” have any special data or insight to back up your (lack of a) counter claim? Where’s the data? Where’s your numbers? What secert sources or voodoo magic do you possess that, without a shadow of a doubt, confirms the likes of the Ariete is really the worst? Or the Challenger? You all are welcome to share it with the rest of us.

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What rigging? Where is your proof or even any source of rigging?

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The community voted against crew stun and against APHE nerf.

So what is that community?
Obviously more vehicles use APHE than solid shot and APHE is practically always superior than the same vehicle using solid shot.

Most players play APHE vehicles and want to one shot the enemy, yet they are also against a mechanics that make non lethal penetrations more effective.

Personally I don’t understand this obsession with modeling all these modules in tanks, when most of the time a penetration would simply disable the tank anyway.

Like we have optics (and MGs) modeled on tanks for nearly 10 years now, and all they do is absorb spalling or entire rounds, while serving no point in the game.

But somehow a tank that just took a 75mm through the gunner optic is unaffected and back in the fight after someone teleported his 75kg body out of the seat in 10 seconds.
Maybe while reloading the gun and fixing a track at the same time.

A plane needs just one pilot to fly while a tank needs to be functional, which it generally isn’t after having internal components destroyed by large caliber guns.

Just make some overkill mechanic and call it a day.
If big round destroys internal module (and be it the gunners optics) => vehicle is destroyed

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Hullbreak?

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You want a vehicle to be destroyed once someone MGs your optics? Die once a crew member gets yellow, because the crew were scared? Have your crew automatically bail after getting hit with enough non-penetrating shells? This is a game, not real life.

By all means, if you think it’s unrealistic, just J-out of the vehicle.

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Zen is out here once again doing the Lord’s work.

“Any player who knows what they’re doing won’t shoot at such [empty] spaces”. Dude has a point. This being handicap for those going against Abrams and Leopards who are lacking the “skill” department is an interesting perspective.

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Ah yes, I go against the Leopard which is almost immune to 1-shot from the side due to powerful spall liner. Shoot with 125mm and take out 1 crew, the gunner. Immediately be destroyed afterward. Lacking in the skill department, I see.

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And you are welcome to stop and think for a moment about vehicle objective capabilities and not human factor-led “statistics”.

So I’m once again asking: how is Ariete PSO better than M1A2 SEP?

You are making those of us trying to address the Abrams-related legitimate concerns look like fools by making such outlandish claims and picture this image of “U.S mains”.

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That clears many things up for me, now its actually reasonable dmg models.
Sad that this could have been avoided by just accurately modelling the parts affected by hits in game though. Why even model the other parts, when theyre not even stopping spall on like the leo 2??
However i am still against explicitly focussing on modelling it for now because of the implementation. I get that not everything can be modelled at a time, and that is fine. HOWEVER:
-game balance. it would have been nice to do this to other tanks first and not the abrams.If were slowly adding it adding it to the best tanks first like the leos is best. Fine tho
-i am all for removing"no armor is best armor" at hightier, but how about focussing on adding all the new modules introduced before to all vehicles. there are (still) autoloaders missing on many vehicles, same as spall liners, fcs and the pink ones(forgot their names). These will and have changed the balance ingame, please focus on finishing those mechanics first. Otherwise this period of unnatural balance through modules will never end.

did you ?

HOW ABOUT STOP NERFING NATO TANKS

you already limited the angles that Loes , Abrams and many other nato tanks are able to traverse towards the back of the hull with thier turrets and now you are making up issue that was never really a thing

if they hit bad they hit bad the only reason they cant kill Abram or Leos from the side is skill and for some Leos the spall liner thats it otherwise its entirely bad aim

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this kind of thing was added to the T64 family of tanks first, the Russian ones

light vehicles have been getting these additions for months.

Tanks are also not hollow, they are full of components which cripple the thing if damaged.

all the complaints are pure copium

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complaints about the dumb change thats gonna make the game worse or the other complaints of those who cant somehow kill Nato tanks side on?

if a tank is shot in the side by a APFSDS from a tank it would be very dead, not just a hit marker

It’s called a rough estimate my brain put together by the amount of times I’ve cooked off T-Tanks.

no? thats not how it works if you cant aim get punished for it and also you can already kill Leopards and Abrams from the side when you hit center mass maybe stop aiming for the floor of the tanks


even with heat btw

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the issue is that that shot wouldnt just hit crew. there’s other stuff in the way which will also be destroyed.

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