lmao. “youre really the biased one”
Why would the turret drive beeing jammed, if the floor of the basket is hit? It makes no sense and appears to be a massive nerf. It seems to get harder and harder not to get crippled. Nowadays WT tanks are too much overcrowded with critical components. Any hit is serious now. Same for helis etc.
Fantastic change. Great to see the devs looking at community push back for proposed mechanics. Now they just need to walk back the Naval Arcade aiming changes.
It being hard to get into was never why it wasn’t popular. It will mever be as popular as the other modes, but it might be able to get a lot more popular than it is if problems with horrible stock ammunition on some vehicles were resolved and it was made less of an investment to get into with significant RP cost cuts.
This response seems pretty unimpressive, in my opinion. Spall already spreads damage over a very large area in the Abrams, both when penetrated through the lower front plate and from the side. Why is it necessary to make every Western tank unable to both survive and fight back, or at least escape after being penetrated by a single round? Getting both your mobility and ability to fight back taken away is already a guarantee in the Abrams when hit in the turret ring from the front, now this change is just going to extend that vulnerability even further down to the lower front plate.
No matter what the devs say about it not being as big of a deal as we thought, this is still just a nerf under the excuse of “we want to get rid of punishing bad shot placement.”
I feel like the devs could have just made the turret basket act as some kind of spall protection (not as effective as an actual spall liner, but still something) and kept the turret ring as it is in the live version right now.
Also, if they really care about this, they should look into the T-90M’s side ERA, spall liner, and autoloader somehow magically degrading an APFSDS round fired perfectly side-on to the point where it doesn’t cause an ammo explosion half of the time.
I mean, this is better than the vehicles being too hollow and having to specifically snipe crew members like it’s some kind of arcade mini game.
MBTs are 60 ton pieces of engineering and machinery, I think it’s best to feel like this and not hollow metal boxes.
i dont really mind if they add in more internal module
BUT
IF THEY ADD THEM IN THEY MUST DO IT CORRECTLY INSTEAD OF HALF-BAKE STUFF LIKE THIS
punish russian tanks AZ (T72/T90) and MZ(T64/80) automatic loader with average 7.1 and 6.5 loading time, while the real time loader is 6.5-7 for AZ (5.5-6 for T90 faster rotation and both direction) and 5-6 for MZ.
Different round add 1 second more due to the arrangement of KE/CE/HE in the carousel and has to find the closest indexed/selected round.
AZ loader can only rotate to one direction, MZ both
T-80/T90 has the “continuous” button which automatically loads the same round of what was the last loaded
WHILE NATO/US tanks loading a shell at 50km/h only within 5 seconds running through the forest…seems legit right? NO
also diesel fuel tanks still cause instant tank kill, whereas only diesel FUMES ignites
Uggg… yeah mate, ignoring the obvious spaghetti code damage model of your shot and acting like it’s completely normal an commenting on something that OBVOUSLY wasn’t the issue was the joke.
Then when you replied I was re-watching the clip noticed your gun was damaged and possibly firing a sub-velocity round commented seriously that it may have been what triggered the spaghetti code.
But what ever, bad joke didn’t land.
It’s the type of change which would be better if added to all tanks at once, not only targeted 2 nato mbt’s ^^
I said T-72 carousels eat the spall there. Leaps and bounds better than NATO lack of carousels to eat spall (because americans just couldn’t figure spall liners out) or better yet, turret baskets that create additional spall AND knock the traverse out.
Was honestly a slick move by gaijin. I love my T-72. I expect a 500 mm nerf to Abrams turret cheeks next)))
So because T-series tanks are "nerfed’ you expect Abrams to be fictionalized… wild take.
Turret baskets if part of the damage model would create spall just like carousels.
but in real life it doesnt create spall
and carousel ingame eat rounds most of the time
You are not reading things correctly, Alvis. T-series tanks are buffed the way the carousel eats the spall to save the crew.
Can the devs revisit this topic? Seems fitting since the devs are working on the Abrams
Bug report
https://community.gaijin.net/issues/p/warthunder/i/h5x9FLvfMS9T
“Reports that are based on assumptions without any reference to numbers are not acceptable.”
give them an approximate number then they will not a bug again
LOL I actually got a laugh out of that
So , can you explain why hitting the turret basket doesnt have more variations of affecting traverse , Like depending on damage , say only an autocannon shot = 50% reduction of traverse speed but instead a full disable of traverse when its a main cannon round .
This addition of a new module requiring more and more repair time as you guys add more of these " requested features ". Yes I acknowledge the community poll a while back indicated people want more realistic models , but this doesn’t give you guys the say of , oh this turret basket not only disables the whole turret , it’ll also generate more spall even if only shrapnel hits it as this would not be realistic.
Further more there should be more pressing issues related to modeling and not just new modules. For example the incorrect representation of the hydraulic pump present in the fighting compartment of the M1 series where your team has already confirmed it is in the incorrect position (Community Bug Reporting System). Why not fix that first , or how the autoloader of T-series or T-series inspired tanks like T-90, T-72, ZTZ-99s,WZ1001, where the autoloader is seeming disconnected from the turret basket/horizontal traverse. Shouldn’t a shot disabling either result in the damage of the other component? Yet in game you might kill their autoloader but they can still turn their turret over and machine gun you to death.
Of course this is in the end a video game but still this is a very competitive one including your new-ish esports events. So please consider these changes and their effects
Also lets not forget the plethora of M1 Series armor issues such as 20mm turret ring with no volumetric or wrong armor values on the UFP , but in the end I am a US main so , its probably just my bias.
and TUSK literally having the same CE value as an ERA plate from 1970s(M60A1 Rise(P)/TTS)
The main thing is that all tanks have this, not just NATO