Responding To Dev Server Feedback Regarding Turret Baskets

Somehow the abrams X will come out before the T-14 Armata, even though there’s a 7 year gap, between the release dates of them

@quartas121 I sense it in the force…

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you mean the vote which later got rigged by bot votes?

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The Abrams and all Western tanks for that matter underperform in the current maps and game modes they are forced to fight in, if top tier map size allowed for actual tank tactics the Abrams would always come out on top, its low winrate is a consequence of the CQC maps It’s forced to fight in, combined with its size and massive frontal weak spots which makes for disastrous win rates.

Everything else you pointed out it’s true, it needs a serious remodelling to fix the many issues it faces.

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I mean, even hull down at certain angles you can somehow pen the roof… from the front.


I bet it’s at best the second time such bug happens to you.
Relating on hard-to-replicate bugs in a match to elaborate a compelling argument about Gaijin mismodelling the Abrams favoring them is a poor argument, and more representative of biases of yours than else.

Most if not all of top tier tanks have mismodelling issues, including your ‘so suffering’ T series.

It’s best to release this later, rather than in parts. Don’t nerf some tanks now, if you’re really planning on nerfing them (even if I think it’s unnecessary to do so) then do it all at once and later on.

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Yep, the TURMS-T, BMP-2M and 2S38 were my dip into top tier, but I bought in after encountering ATGMs in my IS-2 and being done with it. But my stats in those vehicles are still trash to this day.

Yeah it’s called an arc

Ever heard of this guy named Newton?

while we at it to

why don’t we add building collision to every barrel in game?
we want to avoid player who managed to land a shot on the enemy first because 3rd person view favors the player who wait in corner with their barrel inside a building no?

it also adds realism to some degree.

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Man, how about fixing spall, the primary damage output of any non APHE or HE projectile, instead of going crazy routes like making the basket be the sole source of turret rotation? You’re also slick by making the abrams basket generate more spall while carousel autoloaders and baskets eat the entire spall btw. Many thanks and appreciation from a T-72AV TURMS purchaser.

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So because T-72 carousels spall like everyone else, that’s slick?

@ItsOnyy
Could be worse, could be Soviet tanks that perform the worst in CQC compared to medium and long range.
CQC works best with mobility and reload rate.

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I believe it’s a step in the right direction but I have concerns that this will temporarily prove as another nerf to the already poorly modeled Abrams and create a glaring weakness for the Leopards whilst other vehicles like the Russian T-series will continue to benefit from the current lack of proper modeling they already benefit from. Their ERA/Kontact are overperforming as are their armor values, not to mention that the ammo carousel still has a tendency to not detonate when ammo is directly hit even though it absolutely should.

Personally I’d rather this model update be held off on implementing until more can be added in across the board.

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It’s happened about 8-10 times if I recall right, to me alone.

Saying it’s a poor argument, is like saying it’s a poor argument that turret baskets are coming.

I find it funny you call it a bias… when Leo tanks were known for the fuel cells eating whole rounds, and the abrams eating some side and frontal hits to the hull.

Every and all tanks have their modeling issues. This I agree with, but to say that Soviet tanks aren’t under a microscope thanks to the “Russian bias” meme is just false.
Every update anything Russian comes out, it’s either nerfed to oblivion because of player opinions, or it is changed in a way that makes it borderline useless. Some things in the Italian tech tree got the same treatment.
And who’s to blame for that? That nations with the biggest voices! USA AND GERMANY. Remember the spall liners? Or the USA mains whom threatened violence vs the devs due to them not getting buffs? Like cmon be real with yourself dude.

You only have yourself to blame. People like you, whom twist the truth towards your own narrative, and make people out to be dishonest, have caused people like me to be so in favor of certain things.

Notice how the Tseries auto loader is modeled, yet the abrams blast door being opened mid reload isn’t.

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you seem to have forgotten one thing: THE EXTRA MODULES WERE TO MAKE “EMPTY” VEHICLES NO LONGER “EMPTY”!!! So adding modules (shot/shards eating for most of them) to mbts isn’t an answer (and t80 are tankier than ever since their carrousel eat shots like nothing else while allowing to fire back if they have a loaded round instead of blowing up AS THEY SHOULD). It’s a good idea that transformed into a nightmare because of gaijin incompetence in balancing.

Are they really? Got a source for that claim?

“even though it absolutely should” this has been disproven, it was ammo around the fighting compartment not the loader itself.

I could say the same about a reloading abrams or Leo.
Why doesn’t they explode when the ammo is stuck while loading? If the blast door is closed 24/7 like in game, why is the reload not account for the blast door opening?

Of course you would. Well, to that matter, I say they remove t-series, type-90 and the Likes’s inability to reload when the auto loader is struck. That way they can keep loading.
It’s only fair.

It is. ERA does literally nothing when dart hits perpendicular to ERA block. Its as if u were blowing a tootpick from the front and does almost nothing but blowing it from the side does help a lot. It might be a sht example but u get the idea. Thats why ERA on turret is heavily angled.

Its also wierd

  1. ERA has flat value independent from shooting angle
  2. Spall depends on residual penetration left.

Soooo hitting smth like t80 on the side shouldnt reduce 650mm KE pen dart by 250mm

So leo 2 is still op? You shoot at Leo2 with apfsds - the bullet goes through the legs/head with shrapnel and they don’t do anything to half of the crew, but he is able to kill everyone with 1 shot. For a moment there was hope that you would at least have a chance to finish him off if you shot first, but… oh well, I guess it’s still GG for gameplay

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this would be fine but russian t80 and t72 eating my round is not okay like i shoot turret basket where ammo is and it doesnt explode is completely in accurate which does need to be fixed

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