I’m not denying any of that. The Abram’s isn’t a terrible tank. It’s actually above average in my opinion. The problem is that the two nations that rival the USA in terms of player numbers have even better options. Add in the Clickbait spam that has been an absolute disaster for US teams and playing the USA has long been a dreadful experience. We USA players have been getting hammered for almost two years now. So, is it any wonder that USA mains are desperately grasping for any and every fix they can that they think could possibly help their teams be competitive again? I’m sure Russian and German mains would be doing the same thing if they were in our shoes.
The upgrades you mention do not seem to be correct. If you have a source please provide it.
Auto cannons would have trouble penning the fuel tank areas from the side yes, but that’s already in game, it takes multiple hits to attempt to pierce it to get the driver.
Auto cannons can still penetrate the upper half of the turret ring… it’s EXPOSED
When it is consistent on a certain tank, in this case the M1 abrams, then yes, it is a problem, and not getting gaijined. In fact, if your shoot to the left or right of the driver, there are pretty big areas, that allow no damage to occur.
I’m glad you shared this, If you look frontally at the abrams, you can see the lower portion below where you marked the X, is exposed, then the components under that are safe.
When it is consistent on a certain tank, in this case the M1 abrams, then yes, it is a problem, and not getting gaijined. In fact, if your shoot to the left or right of the driver, there are pretty big areas, that allow no damage to occur.
There’s some times when it’s better to keep your personal biases to yourself.
This is the case.
We will have to agree to disagree on that. The fit between turret and hull looks pretty tight to me. And, with the way Gaijin has implemented volumetric, the turret ring looks plenty proof to any autocannon fire.
It’s not a personal bias lol. I can recreate it easily.
We will have to agree to disagree on that. The fit between turret and hull looks pretty tight to me. And, with the way Gaijin has implemented volumetric, the turret ring looks plenty proof to any autocannon fire.
Fine by me, having seen them up close first hand, I agree to disagree.
Nein! It was on HC/HA onward: A2 shared the same DU Gen as HC/HA
Nein the A2 have slightly different DU than HA/HC, A2 is basically DU gen 1.5 when compare to HA/HC DU gen 1
and SEP+ is gen 2+
A2 is basically stop gap solution until the next gen arrive
Somehow the abrams X will come out before the T-14 Armata, even though there’s a 7 year gap, between the release dates of them
@quartas121 I sense it in the force…
You have to remember how Gaijin interperts numbers. Remember when they said 48% for the APHE rework was a majority against 52%? Clearly a 38% win rate is a significant enough number that shows US tanks are over performing and need this massive nerf.
you mean the vote which later got rigged by bot votes?
The Abrams and all Western tanks for that matter underperform in the current maps and game modes they are forced to fight in, if top tier map size allowed for actual tank tactics the Abrams would always come out on top, its low winrate is a consequence of the CQC maps It’s forced to fight in, combined with its size and massive frontal weak spots which makes for disastrous win rates.
Everything else you pointed out it’s true, it needs a serious remodelling to fix the many issues it faces.
I mean, even hull down at certain angles you can somehow pen the roof… from the front.
I bet it’s at best the second time such bug happens to you.
Relating on hard-to-replicate bugs in a match to elaborate a compelling argument about Gaijin mismodelling the Abrams favoring them is a poor argument, and more representative of biases of yours than else.
Most if not all of top tier tanks have mismodelling issues, including your ‘so suffering’ T series.
It’s best to release this later, rather than in parts. Don’t nerf some tanks now, if you’re really planning on nerfing them (even if I think it’s unnecessary to do so) then do it all at once and later on.
Yep, the TURMS-T, BMP-2M and 2S38 were my dip into top tier, but I bought in after encountering ATGMs in my IS-2 and being done with it. But my stats in those vehicles are still trash to this day.
This post was flagged by the community and is temporarily hidden.
Yeah it’s called an arc
Ever heard of this guy named Newton?
while we at it to
we want to avoid penalizing the player who managed to land a shot on the enemy first, reducing those frustrating moments of penetrating a vehicle without doing any meaningful damage — even though the round passed through a significant amount of the interior.
why don’t we add building collision to every barrel in game?
we want to avoid player who managed to land a shot on the enemy first because 3rd person view favors the player who wait in corner with their barrel inside a building no?
it also adds realism to some degree.
Man, how about fixing spall, the primary damage output of any non APHE or HE projectile, instead of going crazy routes like making the basket be the sole source of turret rotation? You’re also slick by making the abrams basket generate more spall while carousel autoloaders and baskets eat the entire spall btw. Many thanks and appreciation from a T-72AV TURMS purchaser.