Yup! Your first sentence is right, but that’s why pretty much every country is making a cheap alternative.
Abrams X is too expensive.
KF-41 panther is too expensive etc etc.
T-90M does not have better protection…
T-14 has Monolith / Malachite ERA (not relict like I thought previously) and this is a whole new generation of ERA.
The T-90s have about 480mm UFP armor if I recall angled which equates to about 560~
The T-14 has 800mm at a slight angle, then add in the new generation ERA. Its armor is probably far closer to 1000mm.
More armor = more weight? Still way lighter than the abrams, Leo’s, challys…
Although I agree a new transmission for T90s would be nice, it would most likely require a hull lengthen to compensate, from my estimation, could be anywhere from 6-18 inches longer
60 was the last number i saw in January, they seem to make 3-4 a month.
Still a way higher a number than others producing new mbts. (Which it took 7 years for people to copy the Armata.)
Russian officials say some really random things just as in the US sometimes, even the UK and Germany. I’m not even sure if the defense minister deals with buying tanks, he just deploys his forces, usually someone under him on a committee will see the tank, test it, and buy it.
It’s a 2a82-M1 I believe, it got a new round with a longer projectile, Vaccum - 1 which has supposedly some pretty good stats. It carry’s 45 rounds of ammunition I believe.
Max gun depression is most likely -8 degrees now as the turret whole tank is slightly taller, but not like a towerous monster.
Renamed, but was still known as the red army by the soviets. That’s why sometimes you’ll find, during the Cold War era, soviet documents where it says Red Army instead of Soviet army.
This is what i liked about WT compared to WoT, learn where to hit people for OHK or disable the enemy. The addition of internal components makes the game even more realistic, that should be the goal, not cater to people snap shot center mass and not hitting anything vital. That for me is dumbing down the game
Same thing here reward snap shots , instead of knowledge where critical components are. Again dumbing down the game
Yes, and these should be modelled and effect the tanks performances, not a basket which only purpose is the mount said internals and keep the crew from mechanical injury and a place to stand
Maybe hamper or slow it down, but completely stop a mechanism strong enough to swing a 21 ton turret?
**Plausible, but then test them on the test server not on the live one. this puts two MBT families at a disadvantage when this was implemented. From what i hear in the comments a single piece of schrapnel can now render the turret inoperable, that is a significant “consequence”
And when all the work is done then implement on all MBT’s at the same time.
Also why model internals at such details, taking up development time, but use a two disk damage model for the actual basket? this kind of eye candy for me is not needed since it serves no purpose. or is this an intermediate step towards switching form the “two disk” damage model to the “actual” internals?**
To sum it all up:
implement changes to better or make the game more “realistic”;
not make it easier to damage / destroy or incapacitate vehicles with poorly aimed shots;
that for me has always been the strength of this game knowledge is rewarded;
Test implementation which effect the players on such a large scale on the Test-server, then implement to all effected, so that no-one has advantage or disadvantage from the changes;
These changes are now implemented to USA, GER & SWE since they operate predominantly these two MBT types with smaller contingents in the ITA and FRA trees.
So 3 out of 10 nations are effected;
This is the second “realism nerf” to the leopard family, talking about the barrel versus engine deck “fix”;
but where are the actual fixes:
-C & D - tech armour inserts;
-loading leopard hull magazine from the top not from the bottom (simple ergonomics)
-Regenerative steering (been in the works for a long time);
-Actual used munitions for both MBT’s (M833 & DM33);
-Why do NATO tanks stop all weapon functions, when FPE is used?
-Or when crew changes and loaders stop loading and switches to gunner, then starts proces all over again?
-More for myself, in GFAB i need to research LSR but it doesn’t work as in GFRB?
Get back on topic to discuss how it was a good change? And now people are salty they got nerfed?
How’s about the fix the auto loader repair times. So they aren’t 30+ secs
Let’s not forget that over time there was going to be a hydraulics leak from the pump for the turret that it would gradually slow down if damaged. Those never got implemented either on the Abrams or Leo’s
How long were autoloaders allowed to function, while manual reload wasn’t possible, in case of:
barrel and or breach damage;
FPE activation;
loader killed, which really drops the reload south of 10sec;
crew swap, where loader dropped the shells switch seats and then went back;
For any manual loader to receive max speed, you need: max crew skills in reload and command and purchase Expert (1.120.000 SL) or ACE (1.430.000 RP or 2300 GE), which leo2 needs to be faster then T-80 (6.5s) loader. A thing autoloaders don’t have to do, granted would help other stats but not reload.
If you think repair is to long, make a topic about it.
While not at top tier USSR, currently at T80B, Object 292, etc, having aced all T-72 series before that i can say, they can take quite a beating and never had much issues with the autolader. Sure zooming around in a Type 90 or Type 10p is more fun, but they have nowhere near the power to push towards an objective, armor is non-existant.