Research into the naval guns - the naval weapons table

Hi all,
Recently there has been a ton of discussions about naval guns, in particular in the context of the Rank VII vessels, which inspired me to update my old navy shells table, and the project eventually ended with its own site:

https://jareelskaj.github.io/wt-wiki-tools/naval_weapons_table

At the bottom of the page there is a legend explaining what all of these columns mean. ⚠️ Please, remember to avoid using datamines in your bug reports, as this will get them instantly closed (though it is fine to use them in the discussions on the forum).

The table contains some projectiles which are missing ships (e.g. 76/62 APFSDS) - this is not an error, they are present in the game files, but not used anywhere in the game itself.

I will do my best to keep this page up to date.

Click to read about the source code

The script that has generated the table can be found at https://github.com/JareelSkaj/wt-wiki-tools/blob/main/naval_weapons_table.py (it requires wt-tools installed).

With it, you can generate --outputformat html and insert the resulting code directly into naval_weapons_table.html to have your own updated version of the page (the reason why both: the table page and the script itself are both just one very long page is to make that process as easy as possible).

This makes it as future-proof as possible, ensuring that the community members themselves will be able to explore the datamines even if I would be away from War Thunder. The script can also generate wikitext, CSV and JSON for your own data analysis or use on your own websites/scripts (you are fee to do anything you would like to with either the script or its outputs).


Special thanks to:
@gszabi99 (the god of datamines), @themadseventeen, the entire war thunder datamining community, @gag09, @Dese_Tsuterikka


If you would like to show appreciation - share the link to the page with people that might be interested - as that’s why I’m doing this, to help the community - like this post and if you know how to, give a star on github. :)

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Nice guide. I also wonder, what would be the point of 76mm APFSDS. The 76mm SAP has more than enough penetration for early destroyers and coastal boats. My guess is that it will just be worse.

It’s either shell from OTOMATIC that got lost, or DART anti-missile guided kinetic impactor. See: NavWeaps page on Italy 76 mm/62 Compact, SR and OTO Strales & OTO Dart | OTO Strales Guidance System For 76mm And OTO DART Ammunition PDF. I have no idea, never looked into it, but these seem to be the most obvious options.


If anyone is curious how the see the unused shells - sort by ships, scroll to the bottom of the table. As of version 2.47.0.43 there are 12 unused shells for the following guns: 4 inch/33 QF Mk.XXIII naval (HE), 12.8 cm/45 SK C/34 naval (APCBC), 203 mm/50 model 1924 (APCBC), 14 inch/45 Mk.12 (HE), 14 inch/45 Mk.8 (HE), 76 mm Lender AA pattern 1914/15 (Shrapnel), 76 mm/40 Ansaldo mod.1917 (APHE), 8 cm/40 3rd Year Type (APHE and HE), 76 mm/62 OTO-Melara Compact automatic and OTO-Melara SR automatic (both APFSDS with slight differences), 82 mm BM-37 mortar (O-832 HE).

Please change it to themadseventeen (his actual nickname) before he kills me, thank you.


  • he_frag_i_tank: HE (it’s meant to have a somewhat higher chance of igniting fire, but the difference is immaterial)

he_frag_i_tank is HEFI

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Rooikat 76mm uses the oto

“Naval”.

Yeah it uses a naval gun, so im assuming thats where the APFS-DS comes from

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Ground and naval guns are separate files. The naval APFSDS was added to the naval gun with the addition of the Sparviero (P 420) (but wasn’t and isn’t used by it, or any of the other users of the gun).
image

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Fair enough, im not a dataminer so i dont know this im just going off what ik from researching the irl vehicle

Magnificently executed work.
I also worked on organizing data on naval weapons.
Naval weapon - Google Таблицы (Yes, it is written in Russian)
There are several additions. If Cx is not specified in the card, then it is not equal to 0, but 0.35 is applied (as Gzabi seemed to say). And Cx in its pure form doesn’t say anything, because in the field of reworking ballistics, the developer applies their own ballistic models like the “Law1943” and “ADVANCED_DYNAMIC_KV”.

You can also add KE damage(generic) and explosion damage for shell.

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oh wow a new mention on the forums
post is 14 hours old but edited
well that’s weird

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