Request for opinion: Ground Assault matches harder to win at the moment?

While winning Ground Assault matches has become possible again with the desync fix, it seems to be more difficult than it was prior to Hornet’s Sting. I have been in an abnormally high number of rounds which were lost during the last wave including one at Kursk which started the final wave with full tickets, although this one was (in my opinion) lost by a single player: the AA guy who thought it a good idea to stop shooting planes in wave 8. By the time he realised that this was a top-class bad idea, six bot planes had blown half the group to bits, and getting back in position without being splattered by one of 30 sniping IS-2s is not exactly easy - I was killed three times during this wave, once by a plane and twice by tanks while trying to get into a shooting position.

That’s the core of my question. In any match I’ve played over the last four days which ended with tickets drained during wave 11 (seven or eight, I think), the bots in this wave seem to be on steroids. Seeing five or six players blown up in the first 10 seconds of the wave, check, including the much-loved “bot places kill shot right the moment it spawns”.

Is that just my rotten luck or has anybody else noticed an uptick in last wave losses?

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just face the facts. its not the gamemode its been the same as always. its just your “teammates” are really patheticly bad. from idiots who bring tanks into the match that doesnt belong into the BR youre playing to people who have no clue how to aim to disable the tanks to people bringing tanks with a slow reload.

I had an interesting win at Mozdok today, which I didn’t think would happen until the last bot Tiger II blew up. Four players (squads, of course) were clowning around in tanks with BRs from ranks I to III, controlling the planes wasn’t very good, and the ticket counter went down to 500 at one point.

Don’t mind the slow reloads if they at least hit their targets, although I have to admit that I find it rather ambitious when an IS-2 in Japan charges a spawn point of M41A1s. He did hit reverse once he noticed what a bad idea it was, but that didn’t save him.

There was one guy who almost got it. He complained about the bot planes and for a moment I thought that he made the mental leap from “the stinking bot planes keep blowing up people” to “they need to be shot down”, but alas…no such luck. Defeat at Kursk, tickets drained during the sixth wave.

They made it hard so that you will buy with GE. Very simple logic.

I’m not sure they made it harder. What I would also consider possible is that during the desync problem a lot of people who were good at it just stopped playing Ground Assault altogether.

Frankly, if you see somebody at Kursk in a Panther who complains about being unable to kill IS-2s, either this player doesn’t know where to shoot, can’t aim, or is bringing a full HE loadout. Kursk at BR 5.3-6.3 is basically a shooting range for Panthers.

I had a solid team today in Mozdok. People were rushing around, responding as fast as they could to kill AI tanks that were getting near the cap. We had a solid AA guy who kept planes in check. Everyone was in tryhard mode.

Then we had one wave where AI tanks rushed that one spot South of cap where they can sit in a depression and be completely protected from our tanks unless we go in the open to get a line of fire on them. But the other two AI tank columns spawned in places that made it impossible to get where we needed to be without dying instantly. There were 3 AI SPAAs as well that had just spawned and prevented anyone from using air assets to get rid of those tanks. I tried myself. My helicopter spawned right on top of the AI SPAAs. I got shredded before I even had a chance to swing the helo around to shoot at them. We lost and there was nothing we could have done.

The win/lose rate has completely collapsed even after they’ve fixed the sync issue. The more aggressive AI means we often get swarmed before we can kill the tanks fast enough if something happens to make the situation the slightest problematic. I’ve noticed that we often lose when all three columns of AI tanks spawn in the same general area. They support each other and make it impossible for the players to go kill those that rush for the cap.

Also don’t get me started on the AI tank’s reaction times and other general unfair deaths you experience in that game mode. I think that they’ve made it worse lately. I’ve had a game where it was impossible to peek them without getting shot within a fraction of a second. To that you add all the other unfair ways you can die in this game mode such as being stuck in an unavoidable spawn-instant-death-loop because the game keep spawning you in the open surrounded by dozens of aimbot tanks from three different directions and a pitiful spawn immunity period that makes it impossible to reach cover in time and it has become an extremely frustrating waste of time to play.

Seriously Gaijin, preventing spawn killing and making a game feel fair is in the bare minimum of good game design. How has it been allowed to remain this bad of a problem for so long in this game mode?

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If I understand things right, spawn immunity expires the moment you perform any action, be that moving or shooting. I haven’t yet tried whether rotating the turret is enough, but the other two definitely are. My record time between respawn and blown up again is 2 seconds.

One of the things which will never cease to tick me off is again at Kursk in BR 5.3-6.3. I have a preferred position, but if I get blown up by a bot plane or hit by a tank, getting back there before the wave is over turns out to be very, very difficult. If there are tanks at the southernmost bot spawn, they will hit you through the gaps between buildings, or the moment you come out at full speed behind one. Never mind the IS-2s having 20+ seconds reload time, there’s always one ready to fire and aiming your way. Dying three times during a single wave, no problem.

Ardennes, similar. After learning my lesson the really hard way, if one or more of the three southern/southwestern bot spawns are populated I will not bother to respawn before that is cleared. The odds of making it to cover are in the range of 1 in 25, if that good.

Rarely playing the top bracket these days. I do have a preset with five Leopard 2 (A4 buyware, A4/5/6/7) and a Gepard A2, all fully upgraded, but the Gepard was badly crippled with the introduction of ammo boxes, and I strongly dislike the massive reload penalty for the Leos once the turret bustle is empty. Also, not suffering from kill hoarders in 2S38 or helicopters who believe they are “carrying the match” is good for me. Nothing worse than sitting around with nothing to shoot on Maginot because some helo clowns are stopping everything out of sight, then take ages to finish them off while hoarding all the rearm icons.

That’s another thing that bugs me with that game mode. The SPAA experience usually sucks.

If nobody goes SPAA, the planes will kill player tanks one after the other with absolutely nothing they can do about it, other than being lucky. Especially at top tiers with the much more accurate missiles/rockets. It just feels like a bullshit tax to the players and I swear, sometimes it feels like the AI planes single you out and targets you specifically over and over again which does not make for a fun game experience.

Now the problem: If you go SPAA to deal with those planes, you will kill two planes per rounds and will spend the rest of the round twiddling your thumbs because depending on which SPAA you have there is nothing you can do against AI tanks beyond scratching their paint and wasting limited ammo. This means few people want to play SPAA, and when they do, they often are SPAAs with more powerful guns that can damage tanks and then they end up being more interested in shooting at tanks than taking down the planes that are killing their teammates. I feel like this game mode would be more interesting to SPAA players if they doubled the number of planes that spawned, and perhaps to keep things balanced, made them half as aggressive at shooting the player’s tanks. Just give the SPAA players something to do, you know.

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1.The AI drove much faster than before.
2.The AI prefer more to attack.

Leopard 2 is not good for Tank Assault. Type 90/10, Abrams and Challenger are the Top 3. T-80BVM is good too. but not good in map Fulda.

Quite possible, but Leopards are what I have (due to lack of interest in other lineups, playing only a selection of German tanks, most time on Panthers and Tiger Is).

the gamemode hasnt changed. your teammates are just horrendous.

I wish there was a realistic mode of it as I would play it with my squads quite often

In some places the bot pathing is a bit different, look at the southeastern spawn on Mozdok. About a third of the bots now roll past out of sight if you stand in the creek to the west of the road and bridge. Their path has moved a bit to the east.

But yes, horrible players by the bucketload. Even telling them that ignoring bot planes or charging spawn waves are major mistakes goes unheard. I don’t see the fun in getting killed 15 times for little to no gain, but they apparently do.

TAM 2C is a better option.

For two crew slots I can use my Leopard 1A5 and A1A1 (less penalty when the bustle is empty), or I’ll take one of the 2s and just restrict myself to not firing more than 8 rounds per wave. But as I said, I don’t much like playing in the upper brackets.

I don’t think the Leopard 2K has as much issues with the ready rack but I haven’t played it in a while, other than the Leo 2s being kind bad what’s wrong with the upper bracket?

Don’t have the 2K or PL. Five of them are enough, thank you very much. ;^)

The thing that’s making the upper brackets unpalatable for me: helicopters. Finding yourself in a match with three or four helicopters pummeling everything with rockets before you get in range, snarfing up each and every rearm icon that’s reachable for tanks, and of course ignoring the planes even though they could do something about them. Biggest pain maps: Fulda for size, Maginot for generally being crap, what with six of seven possible spawns being behind ridge lines - thanks to helo pilots stopping everything far away from the base Maginot in the high brackets is as much fun as shaving with a blowtorch or flamethrower, just as bad as it is with the Narval bombers.