Request for Native ARM / Metal 4 Support (Ending the Rosetta Bottleneck)

Hi everyone,

I’m hitting a performance wall with the Mac client that shouldn’t exist in 2026. I play on an M1 Max with 32 GPU cores, yet the game is still running as an Intel app through Rosetta 2 translation.

Because the engine isn’t native, the CPU is constantly bogged down translating code. This is most obvious when flying low or in intense dogfights; my frame rate drops to 45 FPS because the GPU is literally waiting for the translated CPU instructions to catch up.

With Apple phasing out Intel support in macOS Tahoe, this “translated” version is on borrowed time. Metal 4 offers huge potential for better command processing and MetalFX upscaling, but that’s useless if the game isn’t running natively on ARM.

I’ve invested a lot into this game and want to keep playing at a high level. Can we get any word on when a native ARM64 build is coming? We are past the point where a wrapper is enough; we need the game to actually use the hardware we’re running.

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