This is basically the default far spawn for helicopters, except it is even worse in terms of usefulness, varies depending on weather (so you will forget about it occasionally and suffer the airfield spawn), and in Air mode as well. Just another annoying mechanic. Heavy bombers and strike aircraft spawning on airfield, basically randomly unless you notice, is completely undefendable.
The only people who support weather based spawns are those blindsided by their arbitrary hate for CAS. The vocal minority. In contrast, 70% of people here oppose this mechanic.
If anything, airspawn is probably the more realistic option of the 2. I consider it “simulating” an aircraft entering the air space that took off from somewhere else, maybe 100km away. Maybe even a lot further,
Sure for max realism the air spawn point should be at the maps edge, but the same could be said for tanks just “spontaneously appearing”
“Because I get to have more control over my altitude and approach vectors”
No you dont, what a load of bullcrap.
You are taking off super slow from a fixed ground point.
You have way more control spawning at high altitude with speed, you can drop to the deck quickly, fly around and approach from where you want.
15 km is very short even still, but somewhat plausible in eastern front conditions (moscow, stalingrad) if we include scrambles.
“But 15 km is very far!” it is not.
It’s like 3 minutes of flight IF you are climbing at 300 km/h IAS which every plane above 3.0 can do easily. Even most sub 3.0 can do it, but not every so I am playing it safe with my cutoff. You’ll arrive at 1.5-2.5 km over the battlefield which is ideal for dive bombing depending on how much ordnance you got for your climb rate (F4U-4 can do it even with current 8 km airfield distances.)
Imagine dogfighting, keeping up SA to the best of your ability and then a plane manifests near you out of nowhere. Sounds fun, right? Nope.
Not only that, but they will also airspawn with a significant energy advantage since they materialize at 2km for most prop tiers. At low-ish tiers it’s ‘just’ 1km but planes also climb much worse.
If you want to both not get shot at by random SPAAs AND try to intercept the enemy before they bomb half your team, you have very little room to play with.
If travel times and engagements were more intentional, methodical and conscious, matches wouldn’t end in 9 minutes of pressing W or firewalling the throttle for people to die immediately.
Ground RB’s max duration is 25 minutes. We should try for 20 minute matches.