Remove the airfield default spawn in bad weather

Perhaps, but that is in itself a really really thin line. Because just look how big a menace things like the XP-50 was with air spawn and if air spawn is required for a fighter to be competitive, maybe it should just have a lower BR instead becuase it would retain its competitiveness throughout the match and not just early game.

You weren’t.

1 kill is worth 114 RP, and gives you 600 score assuming you landed a crit (very likely) in Air RB.

This is assuming you beat a plane of equal BR or higher. Apply BR correction to score as appropriate.

Assuming you get the head on kill after 4 minutes alive in Air RB, consulting the graphs -

you get ~68% activity. assuming 100% RP econ modifier. ARB coefficient is 1.22, loss coefficient is 1.34, win is 2.

Loss: 4 x 60 x 0.68 x 1.34 x 1.0 x 1.22 = 266 RP
Win: 4 x 60 x 0.68 x 2.00 x 1.0 x 1.22 = 398 RP

So, for a head-on instadeath game you earn 114 RP plus 266 if your team loses, or plus 399 if your team wins. Total range is 380-512. Oh, and 11 for the crit.

Now, let’s say you do the same except you survive the head-on.

With 600 score, your activity descends from 68% to 40% at ~1200 seconds (20 minutes alive).

So again, 114 for kill, 11 for the crit, 40% activity%

Loss: 20 x 60 x 0.4 x 1.34 x 1.0 x 1.22 = 784 RP
Win: 20 x 60 x 0.4 x 2.00 x 1.0 x 1.22 = 1171 RP

Our new range is ~898-1285 RP.

You gain nearly triple the amount of RP with just 1 kill if you survive the whole match.

Surviving as long as possible is objectively superior to head-on suiciding.

How long you want to survive is a matter to be optimized. From my impression of the graph, ideal grinding is to get ~1200 score (2 kills and 2 crits) and surviving until ~12 minutes of match time. This gives around ~90% activity at minimum risk. Taking longer than 12 minutes requires increasing score to maintain 90% activity (at 15 minutes in ARB this rises to about 1600ish. At 20 minutes over 2200).

However, with skill bonus I’d say it’s always worth trying for 25 minute game if you don’t have a premium. That +100% makes it worth it even if you drop down to 70% activity.

It also could be resolved with a rolling EC map instead of these 15 minute matches we’ve got at the moment so folk have the time to gain energy and alt.

Yep, it would.

AF only is good in ARB, but it’s just dumb in GRB.

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Now with more players spawning in the air thanks to the changes, I can see planes spawning in and dive while using my SPAA again. Makes the job easier for me to prepare ahead for them rather than guessing if there is a plane spawning in the AF or not or on its way to the battlefield. Oh wells…

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yup!!! without question - the dumbest defaulted system Gaijin has put in place.!!!

REDICULOUS and needs defaulting to WHAT WE WANT!

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Still rediculous !!! Garauntee they won’t change it to how we actually want it!

No one clearly listens! Give US the option to choose where to default spawn! Not the damn system!

We are playing and paying for the game!

For air battles, they have

No they havent. They 1/2 implemented and not added a choice of default actions.!

You can choose to disable it in air battle settings now

Where - its not on mine, only when in a match!

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Ignore warnings about bad weather and airfield spawn

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I kinda get the realism factor of this mechanic, but what’s the point of adding this when air spawn is still selectable? To me, this mechanic seems superfluous and should be removed.

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its not a lack of attention span. its already being occupied with other things, like how to approach the battlefield, where to drop bombs, checking the TAB to see if you have allied AA or air units, selecting your payload, setting your fuse timer, selecting ammo belts, anticipating where enemy units are going to be by looking at the map, etc, etc. having to manually check and change where you spawn on top of that is just needless extra effort that serves no purpose and can be really frustrating.
your argument is invalid.

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I think the aspect of this “feature” that’s the most undesirable is the combination of it being the default and being able to manually change it back anyway. If Gaijin wants to let players decide between the two spawns, then the normal air spawn should be default, especially considering that “bad weather” doesn’t exactly affect flight characteristics, only vision a little bit. On the other hand, if Gaijin wants the weather to have more of an affect, then should force a runway spawn in those cases.

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There is a setting so that airspawn is the default

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Yeah but new players don’t know that.

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Guys why is it that sometimes it physically wont let me spawn in the air, like it doesn’t give me the option, but other people can? I’ve yet to understand that one