Remove radar missiles out of the game


lol

Look at my account
I play almost exclusively top tier

Higher ping actually makes notching easier btw.

Imagine just straight up confessing like this lol

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Nah man, the superhornet is literally one of the best low speed dogfighters in game.

The superhornet can’t dictate the engagement at all, so even if it’s good at low speed, the enemy jet can just decide not to go into that fight, which is an incredible disadvantage

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Absolute cinema

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Sure, its also one of the slowest so just dont get into a low speed fight with it no ody is forcing you

Theyre the same

They do relock better due to not having iog drift, but really not an issue once you evade them properly

Has anyone bothered testing it yet? Cause iog drift should have no effect during datalink its the entire point of datalinking fox 3s

I can ask a couple people who probably have tested it

You can ask but im skeptical of word of mouth cause i havent really seen anybody doing actual tests on video, from a purely tecnical standpoint that kind of interaction doesnt nake alot of sense. Like iog drift wouldn’t be relevant with datalink or at the short ranges we fight in war thunder, this update slightly buffed aesa radars so i think people are noticing that and attributing it to gnss because of what BVVD said

it most likely has a grater effect at close range. IOG must be far more precises to relock at close range, this is bc the the covered area of the radar reduces as you get closer making the missile more susceptible to change in direction when in IOG mode and this effect is only made worse by IOG drift. for example at 16 km a 15 deg (±7.5) radar cone will cover almost 14 square km or a circle with a 4.2 km diameter vs at 6 km covering just under 2 square km a circle diameter of 1580 m. this amounts to a 7x decrease in covered area with a 2.66x decrease in range. this effect is also why it is easier to chaff a missile at close range.

Iog is at its most accurate at close range isnt it?

Im not sure i quite understand what radar surface area changes in this scenario though, why would the range of the radar affect the accuracy of the midcourse guidance?

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The precision of IOG doesn’t change with distance. It’s just that it sometimes has less time to drift, but if you have a top down scenario where it still takes a long time, but maintains a shorter distance the IOG can drift and make it easier for the enemy aircraft to get out of the angle gating range.

The radar surface area matters because when you’re trying to lock something at 16 km, which is the max seeker lock range for ARH missiles an aircraft can notch therefore, the missile goes into IOG but because the surface area that the seeker is picking up is larger at that distance, if the aircraft were to recommit, the aircraft might still be in the area or FOV of the seeker and the missile willre-lock, but at close range in the same scenario, IOG drift, and the fact that the seekers visible area is now upwards of 10 times smaller. The margin for error gets a lot tighter, and that makes the IOG drift matter a lot more. that problem is eliminated with GNSS. Simpler terms it matters because the FOV of the seeker makes it so that at long range IOG drift doesn’t really affect that much.

The missile is getting midcourse guidance though.

Midcourse guidance is before the missile goes active. I’m talking about after the missile goes active. I don’t believe any ARH missile in war thunder truly uses datalink after they go active and if they do, it’s delayed to a point where the IOG does do most of the work.

if the missile is in lookdown mode it can use dataling

i think its really important to note that multipathing wont help you at all if your enemy is launching missiles top-down

i myself use that greatly to my advantage hehehehe

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