His explanation where he literally explains the variables are not irrelevant
In the first quote, he literally explains what I was telling you
In the second quote, he says:
This was worded a bit weird sure, but it’s not hard to work out that in “the missile to go 1,000 m/s” the ‘to go’ was meant as in accelerate (Δv), especially since he explained the whole “from a stand-still” and calculated it for you some messages previous, In the paragraph you quoted:
Does the R27ER exceed every limitation he just claimed?
He named multiple limitations: DeltaV, drag at 1km & his idea of what the speed of sound is at 1km.
I have not read your your whole conversation, I don’t know about all of his claims. I just logged on today and saw this ‘proof’ of him lying, I looked at the quotes and to me it seemed like a big misunderstanding, of acceleration vs top-speed. I pointed out that he explained this to you in the post you quoted, there is no need to attack me for it.
This is because thrust is static and does not change with altitude or air pressure in the game. To match 0-5km performance (which gaijin does for all missiles with the AIM-54 being a special exception).
At lower altitudes the thrust would be less in real life, but burn time longer. The in-game performance was to meet the 5km data from the chart. It underperforms above and to prevent overperformance they adjusted the drag model. This is why it is important to look at the specific datapoints and reasoning I put before you. The devs explanation was clear and you haven’t touched on that.
@CorporalApollo there was no misunderstanding, he just can’t let go of the past and wishes to heckle me. Unfortunately for him it doesn’t make any of his points valid. He’s dying on a non-existent hill because he has supported his position with nothing.
I know you won’t want to be dragged into the kerfuffle but I didn’t feel the need to respond earlier and really didn’t need to now as you saw… What I said speaks for itself. You yourself understood my position quite well.
On this particular point I’d like to re-establish the fact that you were wrong about top speed.
You were also wrong about AoA, range, acceleration, fins producing lift, etc.
You were quite literally wrong about every claim you’ve made in regards to the missile. Perhaps you’d like to look at the range charts and see if it has the correct range? We have the Su-27 manual data on frontal and rear hemisphere launch range from sea level to high altitude.
The acceleration is adjusted to match the 5km altitude figures from the chart the devs explained this already (see screenshot of their response below and click here for the original report).
However I must point out that it underperforms in top speed here by nearly 100 m/s as well. The top speed comes out to mach 4.06 (1,301 m/s). The chart shows 1400 m/s. This is not a big deal as the range and performance charts are still met otherwise…
And as you can see here, the acceleration is approximately 8 seconds and matches the chart above.
The error in your particular testing was not following the specified parameters. Higher drag conditions or higher launch speeds will cause the missile to reach the top speed sooner rather than later. The launch at lower altitudes and from different speeds than the chart will of course skew the results. In this case, there is no datapoint specified below 5km but we do see a trend. In-game missiles thrust does not change based on altitude so nothing in-game follows this trend. Thrust does not increase or decrease and burn time does not either… so in order for Gaijin to properly model range based on various altitudes they must adjust their atmospheric or drag models until such a time that they can work on dynamic thrust plots for missiles.
From a standstill, yes. The missile doesn’t exceed 1,075 m/s in any conditions because that is the overall deltaV output of the missile. We can calculate this easily from the datamined engine parameters and start / end weight.
I wouldn’t classify honestly debunking absurd claims as “freaking out”. Your mannerisms in this discussion are degenerating over time. I suggest you police yourself up a little bit and behave more professionally if you insist on continuing this one sided debate.
Apollo and anyone else reading saw and understood what was said. I am going to die of old age before you come up with a source for your absurd claims that the R-27ER is overperforming.
Every test and condition that I can check or has been reported has shown it is either underperforming justifiably or meets the conditions.
You stated that it would be double the 800 m/s figure given (1600 m/s) and later corrected yourself claiming it was a mistake. The point I was making is that this is impossible because the missile only has 1,075 m/s deltaV.
For it to go 1600 m/s it would need to be launched from 600 m/s which isn’t feasible at those altitudes for the launch aircraft.
Therefore, impossible… yes. Impossible for the missile to exceed the deltaV + launch speed conditions. No test necessary.
Though you think it is overperforming because it can exceed 1000 m/s when launched from 300+ m/s… this is rather silly. The missile has over 1km/s deltaV of course it can go 1km/s + launch speed before drag is considered.
Now please, if you’d just provide a source for your ramblings. Where on that chart does it indicate that the missile is going too fast at low altitude? Currently it underperforms from the other datapoints and you think that a higher drag coefficient is going to suddenly improve the performance in relation to this?
No, you claimed it was much faster than the in-game test showed. You guessed.
You’re misreading what I said and continuing to avoid any honest discussion practice.
I have been asking for well over 300 comments for you to provide a source and proof that the in-game model does not perform accordingly. You have done no such thing.