One interesting thing I found when looking at the flareflo missile chart is the effect of the longer time an AIM-7M takes to fall below a certain speed than a 27ER. Despite the 27ER covering a longer distance total once a missile falls below a certain speed the probability of kill goes down, and if a target is hot the distance will close in the extra seconds it takes for the 7M to fall to a certain speed.
Spoiler
With a 1000-meter altitude and 350m/s starting velocity the 27ER falls below 350m/s at 16 seconds having traveled 9500m, and falls below 300 at 18.2 having traveled 10500m.
Same launch conditions the 7M falls below 350m/s at 17.8 seconds having traveled 9000m and below 300m/s at 20 seconds having traveled 9500m.
Against a hot target the extra time the 7M takes to travel is 1.8 seconds in both scenarios so a hot target moving at 350m/s could cover an extra 630 meters with the missile still being very maneuverable.
Flareflo website that I used Missile comparison
Of course once range shrinks to a certain point time-to-target will matter a lot more than keeping a missile fast for a few seconds, but it seems useful in sim where long-range missile shots can just be energy bled by cranking a few times.