Remove R-27ER

You would’ve come across it if you checked yourself.
The chances of you figuring out I was using it as a bombing bus were slim.

Either way, all my SARH frags were against unaware targets.
Usually that’s how it goes for SARH frags for everyone.
Forcing people to climb is something very, very few people have done at all, let alone consistently.

it would be unfortunate if having one team forced down low against a team moving at every altitude they see fit could somehow cause a disadvantage to the one forced in the “multipath layer”, wouldn’t it ?

With high thrust aircraft, there’s no such thing as altitude advantage.

Such as, going evasive against an aggressor kinda hard to do at tree level, dogfighting in general, avoiding a mountain, not getting cucked by hitboxes, not dying to a Phoenix’s Splash, avoiding buildings, did I mention dogfighting if I have then I am doing so again as it is important, queing up missile shots in airframes without HMD, the act of flying the aircraft, and far far more. Does that help or do you need I need to show you. Not to mention having altitude allows you to dive on people who aren’t paying attention.

Documentation that doesn’t reflect the actual combat performance of the missile. There are many examples of equipment that in its design were there but were lacking in the finalized product or were not made to the standards of the said design. Should also mention Gaijin is very inconsistent with the modeling of equipment as they assume far more than they should.

Which applies to every missile, my point has been the ER can really only be defeated via multipath… the which isn’t applicable to every other SARH missile including the regular R-27R. All the rest of those missiles can be defeated via kinematics and countermeasures. Something that the ER is very resistant to.

What does that have to do with my point at all congrats on not touching grass, but that still doesn’t change the fact that you are coping about the 9M.

Not really, as again preflaring the 9M will keep the seeker off making it nigh impossible to launch. Due to how the 9M’s IRCCM works.

You both continue to not ascertain that in an actual match you are not going to be at less than 50m ground level of Alt at every instance. Which is where the ER will 100% kill you. Why is that fact so hard for people to understand.

Not necessarily 9Ms are amazing at taking out people you aren’t paying to much attention, and who aren’t preflaring. R-73s have way better close range use cases, and completely blow the 9M out of the water even when an enemy is preflaring the 73 can still be launched and can still hit (with any luck of course).

Like if you are gonna say shit like how so when you are flying out the grippen and go above Multipathing alt and going out onto the other flank get one kill and then be smoked… just saying you might not have much room to stand on. Well this was fun, but I need to play some ARB to get my stats back to where they should be for this month.

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The AIM-7’s would have quite a poor record in that case.

In fair conditions, sure. The same could have been said of the AIM-7F vs R-23R or R-24R for a long time. The balance has always been asymmetrical. The fact of the matter is that a single effective method works against both ordnance and provides complete immunity.

Your own statement would indicate that your own ramblings would be “coping about the R-73”? I don’t see how me pointing out the incongruency of your statement with reality is “coping”.

I have had no issues at all with people pre-flaring the 9M. Use it correctly. Slave the radar. Whatever.

You’re right. I often end up on maps where sea level is > 50m. /s
If you’re putting yourself in a position where you’re fending off peoples’ missiles when you are also unable to stay low for another reason… you have bad placement. You could argue that this heavily depends on whether or not your team got stomped but in a lot of cases it is totally avoidable.

Yes, at close range the R-73 has a much better chance of hitting a target especially from rear aspect. That’s how the design works. The AIM-9M has much higher chance at success across a broader range of launch conditions, though.

certainly, but it gives the advantage in terms of surprise potential with the use of unexpected angles.

That’s war thunder meta 101 really

War Thunder meta is closing distance for IR missiles, which is why Mirage 4000 and Gripen sit on top.
Su-27 and F-16 manage cause they have 6 IR missile pylons.
F-15s “struggle” cause people are distracting themselves with their radar missiles when they should be used as backup missiles. F-15s still have 4x IR missiles for up to 4 frags.

SARHs specifically hold a few purposes: Keep people low and aware, scare them into making a mistake, frag unaware targets.

Most of those things are more trying to push the enemy into a maneuver that lets you gain advantage.
Most of the time it won’t work. I think War Thunder is almost to the level of SARH ineffectiveness that real-life SARHs were at. War Thunder players aren’t quite to the level of defeating SARHs like real-life pilots have.

there is no reliable way to counter r27er, it can even hit you while you hug the ground where sparrows will go dumb

Oh look another person who thinks R27ER isn’t affected by multipath

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it is, but not as much as aim7f/m

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Multipath is the same across all radar missiles lol

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yet r24r and r27er are incredibly reliable at low alt compared to western counterparts

I’ve never failed to multipath an R27ER into the ground, and I’ve defended against hundreds. You’re not flying as low as you think you are

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I got shot down a few times by it flying at tree level, literally couldnt go lower

You know you arent supposed to literally hug the ground right? You have to keep low enough to enable multipath, and high enough to not get damaged by splash damage

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it wasnt splash damage, they were direct hits

Literally impossible, you were either too high or it was splash

Not impossible. There’s an exploit going around showing that if you unlock a radar missile a few seconds before it hits a low-flying target, it can sometimes hit them rather than going underneath them.

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True, but in that case it hits because the seeker is off. It stops any guidance, so it doesnt pull down as it would when affected by multipath.

This is so incredibly inconsistent that it’s not even worth mentioning, you’re essentially turning off any tracking for your missile, PERFECTLY timing it at the edge of multipath layer, and then hoping that the enemy doesn’t deviate whatsoever for it to hit.

No, if a missile has IOG it just means the missile will keep pointing where it was previously tracking, meaning if you broke the lock when it was multipathing, then it will continue ‘tracking’ into the ground on the multipath trajectory, and if you broke the lock above multipathing it will continue going on that current trajectory.