Remove PL-12 from Chinese Su-30MKK

Tell me, when are you flying at 15km altitude

actually ron_23 made this set up and even at lower alts he still pulls better

@ron_23

lol

Youre firing at stationary target at ground level at range where the PL-12 can eventually pull in, and even then R-77 is showing pulling more.

congrats, you made yourself look retarded twice now.

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@ron_23

get glasses please

fair enough, i have missile order and color switched on my screen. nonetheless, other stuff stands. youre firing at stationary target. Make the speed difference bigger and the R-77 obviously pulls harder.

why is the target flying away at 700 M/S

To demonstrate maximum possible pull of each missile? Since the question was whenever R-77 pulls harder than PL-12?

PL-12s still wining and making it to the target and when will a target be 0.1 km running at mach 2.05 just stop

as we can see in the prev test by Ron and I the pl12s turns more in better air conditions (for missiles) at 15km alt while being faster meaning Russia bais is a lie and R77 is trash

The flightpath in my last screenshot quite clearly demonstrates R-77 outpulling PL-12.

A) since target is set at 0.1km and PL-12 line ends at 2km alt, it seems it is not making it to the target either and
B) how is that relevant to question of which missile pulls harder?

The problem with the ingame simulator is that its only 2D and you cant effectivley place the target relative to the launching aircraft. You can only set the speed and altitude of both aircraft, and the distance between them. That makes testing maximum G pull rather awkward.

Statshark offers much bigger freedom.

You cant really reproduce that setup directly in the ingame simulator. The workaround is to set the target distance at 0.1 km, while putting the launching aircraft at 15 km and the target at ground level and make them go away from each other at highest possible speed.

Geometrically this puts the target almost directly behind/below the launching aircraft, while still giving the missile enough space to turn. Its basically a workaround to force the missile into a maximum-G turn despite the limitations of the simulator.

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stat shark is and will forever be irrelvant slop cash and grab also germetrically the pl12 is chasing and has a chance of hitting while r77 doesnt making it better due to acceleration taking 1-2 seconds from 60km hit in BVR butfaster time to speed is better close range chasing on a target not multipathing

Youre moving the goalpost.

Your original claim was that the PL-12 and R-77 have the same peak G pull. They dont. The ingame telemetry test showed that quite clearly, with the R-77 pulling more Gs.

Statshark isnt the evidence here either. It was only brought up to explain the testing geometry. The actual result comes from the ingame trajectory simulator and ingame telemetry.

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image

Players as bad as you are also forever irrelevant slop.

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I have, you have to try really hard to not get a 1.5 K/D minimum in it.

just as a reminder, this is his opinion of everyone that disagrees with him

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He talks a lot of smack for someone who goes negative in the MKK and even the T58.

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clearly he knows better than anyone else about the game

and everone that dosent agree with him just does so because they dont like him

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