Remove KH38

But there is little excuse for why we are left with Brimstone 1s. Brimstone 2s would give comprable range to any other AGM at top tier. Brimstone 3 would also give us 0 drift IOG, enabling them to be used as psuedo GPS guided weapons.

The fact we stuck with not only the weakest/shortest ranged AGM but also the Typhoon has no FnF alternative. SAL should mitigate the quantity advantage presented by Brimstones, but we should not also be given the nerf that is Brimstone 1 in addition to that.

Especially when no Typhoon used Brismtone 1 and only used 2s, 3s and Spears.

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We should have it fnf like everyone else tbh

Given the quantity advantage, the fact we can carry 3x more AGMs than anyone else, there does need to be some form of mitigation. SAL does that fairly well, but the Brimstone 1s are so fiddly to use and require so much hand-holding that we really need Brimstone 2s. Even limited to SAL-only they would be fine.

I was in a GSB match in the Typhoon yesterday and was completely uncontested. I was running 4x PW4s + 6x Brimstone for my A2G payload and the Brimstone just required too much effort to use. You had to aim them with great care otherwise they did no damage and the limited range forces you to engage closer than would be comfortable, I much prefered using the PW4s but the quanitty per pylon cannot be ignored.

Brimstone 2s would not only give them the range needed to outrange SPAA like most others can, but can be used off-boresight, giving the Typhoon greater flexibility in how they were used. Such as firing from level flightly from above or as they passed the battlefield. without the need to necessarily point the nose at the target. Also with the longer range would also come greater speed at close range, reducing the time spent loitering aiming the laser.

When combined with the currently missing GMTi/T radar mode, they could become very effective.

They also have prox fuse I beleive (I think it was the 2s that got that upgrade) which would make them highly effective for dealing with helis

With that having been said, the real tragedy is the air modes. The lack of FnF AGMs for a gamemode like ASB rather sucks and if mmW is destined to never come due to balancing concerns for ground modes, then a solution needs to be found for the air modes. Like restricting certain loadout options within certain gamemodes

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Don’t see why they don’t add the mmW. I generally engage with ground attack, and brimstones do jack when they hit. Giving them the seeker wouldn’t really be all too unbalanced with their current efficacy, you’d still be doing fuck all with each hit, and honestly might do worse given you can’t correct for the impact point.

As it stands, brimstones are just not pleasant. Can do what they can do, but better, with kh38s or AASMs. At least rippling off fnf would allow brimstones to function in Sim.

I found greater success when fired practically straight down onto the target, but yeah, had loads of “hits” when fired at any sort of angle.

Its tough to tune right. The other option I see to mitigate the quantity advantage is to simply have the SP cost increase significantly for additional 6 we equip. So 6 would take us to about 1000 SP, 12 to 1300, and 18 to 1600 or something to that effect.

But yeah, KH-38s ignore smoke so often, that Im not sure what the problem would be

I said exactly this, as someone fond of the su 34. But nope, apparently that’s different.

That would be too sensible.

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But yeah, I Was hoping so much to just… wipe out convoys in Sim, but alas, that was not allowed.

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Only reason I wanted them tbch. If it was a yank weapon, would have come in functional. Or a Russian bit of kit, would have at least come in fudged near enough to functional.

It probably to prevent other to wipe Russian out i guess brimstone should have same damage as hellfire but nope

IRL, they automatically targeted the weakspot of whatever they were aimed at to maximise damage. In game they just hit centre mass and if there happens to be some ERA in the way (or what happened to me yesterday, the gun barrel), then it does no damage

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Or a machine gun, or a particularly obstinate cupola.

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Shudders at the thought of the machine gun armour

Spoiler

https://www.youtube.com/watch?v=nI58ok8On3I

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Yeah that happens incredibly frequently.

There is no Russian Bias in this game. In fact, Russia’s top tier lineup is well behind the likes of France, Germany, and the USA (Dookie Players). 18 F&F AGM’s would be incredibly busted. If we are to get F&F Brimstones, they would need to have a limit on how much you can carry (6-8).

Same problem with Spikes. The PUMA VJTF is just useless. I would like a Manual guidance mode for Spikes 🙏

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Me when I lie

France has the Rafale and Mirage 2000’s.
As for tanks, France has the Leo 2A5/6 as well as 4 Leclercs and the 2nd best SPAA.

Germany has the Eurofighter Typhoon.
For tanks, Germany has the Leo 2A5/6/7/PSO and albeit a pretty sad SPAA.
You can use the Wiesel 1A2, TAM 2C, and PUMA VJTF if you want.

The USA, oh boy.
For CAS, you have an absurd amount of options, being the: F-16C, F-15E, A-10C, AV-8B+, F-14B, and the F-111F.
As for tanks you have the HSTV-L, M1A1 HC, ADATS (mid), M1A2, M1A2 SEP, and the M1A2 SEP V2.
If you wish you can also add the M3A3 Bradley and M1A1’s albeit that’s not the best choice.

Note that i’m not including Premium/Squadron vehicles even though you will likely use them to get there.
I’m not an expert on Helis but yes the Ka-52 is arguably the best

Only the F-16C and F-15E are on level of Rafale and EFT though, so it’s really more like 2 options at top tier

You still have those options, any tech tree line you go down has a workable CAS option at worst, amazing at best.

But there are only 2 truly competitive options for top tier, so it’s kind of pointless to go with anything else.

Might as well add F-4F ICE and maybe even MiG-29G to Germany’s list if you put A-10C and AV-8B+