Yes. One of the benefits of condensing all tech trees into, say, four folders is that this issue would go away. You have just removed one major disincentive to players grinding more countries.
I don’t think it’s achievable, or a goal, to make every single vehicle equally appealing in game. The issue being solved here is of a different nature. If you want to play Italy and lack a late war AA, you could, in this scenario, take a Kugelblitz with you. It makes playing Italy more viable, not less. Consider that in the current system, instead, what you get to fill that same BR gap in Italy’s tree is… huh… the Hungarian ZSU-57 used by the communist regime that was on the opposite side of the Iron Curtain?
I don’t see how this hypothetical solution is less elegant than what Gaijin is currently doing, tbh…
Hello. I don’t know if you’re referring to OP’s proposal or to my own, genuinely unsure there, but I’ll add my thoughts anyway. Yes, I agree that having just one pool is too much, and would cheapen the depth of the roster, but grouping trees into four folders (for example) wouldn’t really do that, imho.
For the majors, lack of a type of vehicle can result in a certain type of gameplay, yes. That’s because they have an abundance of other vehicles they can rely on. For the minors, however, you end up with a lot of empty space, and Gaijin’s solution to fill said empty space is usually to cram in copypaste vehicles, or use time travel so they can use more modern vehicles to fill previous gaps.
Condensing tech trees into theme-appropriate folders would reduce copypaste. For instance: the East German T-72, Hungarian T-72, and Soviet T-72 would be in the same “Warsaw Pact” folder (under their respective national trees for DDR, Communist Hungary, and of course USSR). They would no longer end up on opposing teams. This would keep flavour unique while still eliminating the issue of lineup viability for minors.
(Bonus points if it results in Gaijin actually adding the Hungarian T-72 instead of the copypaste version we have now).
Necessary? No. But we’re going to start to run into problems soon. Lots and lots of them. Like Rhosta said, trying to play with friends is next to impossible if you’re using a combination of three different trees. This is a disincentive to progression, and it’s caused by the fact that the matchmaker is being asked to do too much: assemble matches from every possible permutation of 10 countries queueing up for a match.
If we uncouple the representation of countries in WT from the way the matchmaker functions, and lower the number of variables to four (for example), this problem will go away.
Besides, many potential additions will always have issues with lineup viability. This will force the implementation of copypaste and the undertiering of modern vehicles. Even countries that could support nearly a full tree would end up getting a watered down version. Look at the Hungarian subtree we’ve just gotten, compare it to what it could have been like, and tell me that isn’t true…
No reason to think future nations won’t get the same treatment.