Removal of distance fuse from s-24/25, zunis, Werfergranate 21 etc

So as i noticed on dev server (Removal of distance fuze on s24, s25, zunis etc) this change has indeed gone live. What a sad detriment to rocket gameplay, i would like to continue the discussion here, refer to the original thread for my reasoning as to why this is a bad change.

In the mean time all we can hope for that this will be replaced by a new system, as stuff like Werfergranate 21 is entirely premised on having some kind of delayed detonation mechanism and for s24/s25/zunis it just takes away an entirely skill based and gameplay enriching mechanic for using your rockets in air to air combat.

How is this supposed to deal with bombers?

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Mechanic that required some skill to use, therefor it’s removed.

Welcome to the dumbification of gameplay that Gemini Entertainment has been pursuing for the last couple years.

Edit because the truth sometimes hurts.

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Watch them now add 89.99$ premium pack bombers

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Thank you for bringing this to my attention, so you are saying that distance fuses have been removed?

I am going to make a bug report about it idc.

https://community.gaijin.net/issues/p/warthunder/i/vOuQBbROUuuX

I made bug report.

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Not on all rockets, but a majority of the useful ones. S-21 is one exception I’m aware of, but those are too small to really be effective.

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i r37M fullheartedly agrderrtee

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I also noticed today, after trying out the updated client, that the fuze has been removed from the rocket.

Given that this isn’t mentioned in the release notes, unless it’s something they particularly want to keep hidden, I’d like to believe that this is simply a bug.

I hope the bug report is accepted and that the fuze settings are restored to us.

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i made a bug report about it: Community Bug Reporting System

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Yes, I Same issue that bug report.
I really hope it gets accepted.

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Evidence: A dedicated discussion thread with over 380 views and multiple replies, where players confirm the removal and unanimously request its reversal.

Umm, that’s not evidence, just opinion… = /

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Yeah sorry i should have provided more, but since its an actual mechanic since 2013 it shouldnt been removed.
( corrected it from evidence to just community speech )

Funny rocket shenanigans.

Also maybe they just removed it by mistake?

Did you encounter similar dev mistake in the past similar to this?

I wonder if it has to do with the bomber DM buff. They don’t want us popping them too easily.

It doesn’t. Proximity fuses cause weird behaviours against the bomber damage model at present, that detriment the munition that is detonating near the target. The rockets are better served with direct hits on bombers at present, this is likely just another dubious decision to add to the pile of other dubious decisions.

We’re not talking about proxy fuses here, we’re talking about distance fuses. If you time it right the rocket can explode right next to the bomber with a distance fuse, proximity fuse issues do not apply.

I’m aware of what you’re on about, and unfortunately it will still behave worse than if you hit the aircraft directly. If it is not in contact with the skin of the aircraft, it behaves askew.

So they have officially put the removal of the distance fuses into the latest changelog ( 2.59.0.28 ).

Now, i don’t know where to find sources on if zunis or S-24 had timed fuses, and if you can be of assistance with getting primary documents on this i would greatly appreciate it, however i do know exactly where to find information on the fuse of the Wfr.Gr.21.

So I have made a corresponding bug report using a primary source. Please click on “i have same issue” to get the bug report managers to read and approve it so we can at least save one of these rockets from ahistorical nonsense.

Clicked,hope that would bring timed fuse back to the Wfr.Gr.21

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