Reintroduce Hullbreak

Overpressure doesn’t work with AP shells, hull break didn’t care about that difference

Which is still unfair when MBTs and heavy tanks can eat massively powerful artillery size AP to their engine or gun and roll away after 30s repair. But god forbid someone playing a light vehicle eat a big AP round and it overpenetrates. Or a small AP round. Or just any AP round, because hull break ended up applying to stuff as small as 75mm APHE and 90mm APFSDS.

But if you get annoyed because “some random sweatlord hit the 5 pixels of the track” that happens with overpressure as well.

Therefore light tanks are better when it comes to spalling.
It’s not too weird of a concept that heavy tanks should be able to survive more than light vehicles.

My issue is mostly vehicles like this:

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Soviet milktruck, colorized. (could also be italian).

I want it so that when you shoot the gun, it should also take out the crew standing by the gun.

You might say, “Just mg it.”

Not all WW2 tanks have coaxial MG or roof mounted MG or even bow MG.

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yes, but it at least makes sense because it happens with HE rounds, not with solid shot that should go straight through and instead would hullbreak despite hitting random stuff.

lights don’t create spall because there is less material to make spall which is realistic, this whole “bring back hullbreak” thing just seems like a cope thread because some questionably intelligent players in their heavies can’t be bothered to aim or press their MG key or bring a pair of HE rounds

How does it make more sense with HE rounds? Hullbreak wouldn’t be completely realistic but Overpressure isn’t, too

Ok, so now we are just trying to do personal attacks because we don’t know what else to say.

because a 152mm HE round would absolutely knock out the crews of tanks (case & point ISU-152’s in berlin) or obliterate the light tanks (which is what they do in game) and solid shot doesn’t make a light tank fall appart like a lego set when hitting the roof MG like when hullbreak was a thing. hull breaking assumes there is enough kinetic energy transfer to the hull which is precisely what AP shells can’t do on lights.

just because you can’t be bothered to take a pair of HE rounds in your loadout or press your MG button doesn’t mean gaijin should introduce a mechanic that is even worse than the current overpressure (which is fine imo) and completely detached from basic physics making solid shot rounds make hull welds crack because the round hit the roof MG.

Mmm, yep, hullbreak is better than overpressure kek

A 152mm He grenade fired at a milk truck yes but in War Thunder even SPAA rounds can overpressure entire tanks. It’s way too powerful and that’s fine as long as it is balanced.

Why can’t AP shells transform enough kinetic energy to lights?

I have talked about this is my post. Not every tank has a 50 cal and not every tank can easily reload a HE shell. With a Jagdtiger it would take 40 - 50 sec. to kill a light tank.

I said this in my original post twice, not enough for you it seems:

basic physics, a pistol round fired at a paper sheet will go through, but won’t go through a 20mm thick steel plate. same principles except different scales.

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yes but that doesn’t mean hullbreak needs to come back.

if anything it’s underpowered compared to some of it’s IRL effects

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But what if it hits massive modules?

Idk what tank that is but it doesn’t seem to have too much armor.
A big difference between reallife and War Thunder is that irl the pressure that get’s generated often doesn’t kill the entire crew.
If in War Thunder the explosive mass is enough to generate overpressure at one single point at the inside of the tank, that is enough to instantly kill all the crew.
Irl 1 meter can mean the difference between dying or surviving a shock wave.

my man, that was a tiger 2 after a 152 HE hit it

Some of them did have poor quality steel, so the armor plates shattering did happen indeed. The Tiger 1 oftentimes had better armor than the Tiger 2.
If you assume that all tanks in War Thunder simply have poor steel quality, then Overpressure is probably realistic.

OK,

what do basic physics say about a 75/76 mm steel slug hitting these spots?

(the middle square corresponds to the transmission + the trailer/plate thingy)

What about in this case?

Why does a 75/76 mm steel slug hitting the gun or transmission or gunshield do nothing to the soldiers standing less than a meter away from it? In fact, less than an arm’s length away from it.

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because basic physics say spall comes out as in cone behind the plate/structure hit and not a ball and basic physics also say that there is no kinetic energy transfer between things that don’t contact. I E a round passing next to a crewman will not kill the crewman.

The round won’t kill the crew man, but the trailer collapsing should do something, or perhaps the gunshield or the gun breech they’re standing next to.

there is no trailer.

no contact, no damage.

I’m 50:50 on hullbreak. It was unrealistic for sure but it brought balance.

As it stands right now overpressure still remains and is every bit as broken as hullbreak was and should be removed. We have tanks that have the ability to fire completely unrealistic OPHE rounds and can magically overpressure and kill your crew with hits to the engine bay even in medium tanks.

Meanwhile AP focused nations such as GB have nothing like this and are unfairly and unrealistically gimped because of it. Remove overpressure and hullbreak (except for high calibre HE rounds) and just like that the playing field is a bit more even.

It’d also be lovely if APHE got a realistic rework but we all know that won’t happen.

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