Do you think gaijin will be able to implement it before 2027?
- Yes
- Skill Issue
Do you think gaijin will be able to implement it before 2027?
the lack of regen steering has made so many tanks be obese boats compared to what they should be.
The game already kinda has this feature with the “Driver assist mode”, Its made comically badly modelled vehicles like CVRT Scimitar much more drivable, it lets you turn with mouse aim but the code could easily be the basis for full regen steering support

I even have the information to make some tanks regen turning circle diameters correct, in each gear, it it wouldn’t be impossible to do
Could someone break it down Barney style to me what regenerative steering is?
It adjusts the power sent to the tracks to steer instead of using the brakes, in short you’d lose a lot less speed while steering
Thanks.
Yeah add this.
Currently in-game, every tank makes turns by completely cutting power AND applying braking on the inside track.
Regenerative steering would massively benefit mostly cold war+ western tanks. For example the challenger 2’s are one of the platforms that most suffer from the lack of regen steering in-game when compared to IRL handling
Wait until you find out most tanks over-perform in acceleration currently. Especially Centurion.
Regen steering is wanted though.
How would you know without citing a video of it racing a Type 90?
Said video would indicate that the Type 90 is over-performing in War Thunder.
Either way, regen steering is currently a game limitation and is likely something they’re working on for the next game engine upgrade.
You just assumed a different data point in said video to be accurately represented in war thunder
Which doesn’t make your statement hold any value over the statement @Ωκεανος made
The wording of that post made no assumptions.
“Indication” is not an assumption, it’s a potentiality.
It’s a critique of video “evidence” as well as pointing out a flaw in one of the most known shared examples of video “evidence” in relation to Type 10 and Type 90.
Right now the only clear cut evidence of any mobility is Swedish trials documents shared a number of times which prove Centurion, T-80U, Abrams, and Leopard 2 to be accelerating too quickly in War Thunder to varying degrees; Centurion being the largest disparity from in-game to real life.
How does that have to do anything with the type 10/90
… It doesn’t because they didn’t participate in those trails
You didn’t point out a flaw you just made a statement that you shouldn’t have made if you criticize the statement that the Type 10 underperforms
And to make following statement you need to make the assumption that the Type 10 is accurately modeled
Without assuming that the type 10 has the correct acceleration ingame, it is impossible to come to the conclusion you came to
So you very much made an assumption
I never stated anything in regards to Type 10’s mobility accuracy in War Thunder and I won’t.
I only ever tested Type 90s, and it was significantly faster than the videos I watched. I am not saying there is certainty with it being inaccurate, as all I stated was the videos used indicate a disparity, not that I believe those videos.
I believe back then I came to the conclusion to not test Type 10 as if there was disparity or wasn’t, I wasn’t going to take the video any more or less seriously anyway, and wouldn’t come to a conclusion on the matter.
Similarly I have no conclusion on Type 90.
I heard that multiple times as an excuse and after a while they ended up doing that thing that was impossible to do with their engine.
The Dagor engine was never meant to simulate vehicle physics, the fact that vehicles even work in WT at all is a hack, and it shows when it comes to simulating regenerative steering, traction, torque, gears and the infamous lack of 3 axis stabilization modeling on the TURM III, Roblox’s engine put Gaijin to shame. I don’t expect it to come any time soon, because I doubt anyone in the dev team is even considering hacking a solution.
Remind me again which nation has yet to implement regenerative steering for its frontline MBTs please. Oh, it’s THAT one? I see. Very curious coincidence!
USSR? Maybe ;)
Im fully aware of this, a solid 80+% of the ground vehicles in game are all drastically too fast, there’s a couple that are impressively close but most are absurdly overperforming
They will twist it into a nerf somehow.
I would like to make a slight correction to the terminology.
Regenerative turning is a broad term that refers to "a state in which no additional energy is required from the engine to generate the speed difference between the left and right tracks necessary for turning a tracked vehicle.‘’ This term only relates to energy efficiency and does not directly affect the turning speed of a tank.
A steering system that is often discussed in the community, where one track decelerates while the other accelerates, is correctly described as a differential steering system. A differential steering system theoretically maintains the same vehicle speed when going straight and when turning, minimizing deceleration when turning.
Note that even though a differential steering device is used, the extent to which it can create regenerative turning conditions depends on the mechanism of the device.
For example, the M4 Sherman is equipped with a differential steering system, but it only enters regenerative turning when turning at the minimum turning radius.
In addition, the Leopard 1 and Centurion are also differential steering devices, but they enter a regenerative turning state only when executing a certain preset turning radius, and at other turning radii, they enter a non-regenerative turning state, wasting some of their energy.
Modern vehicles, such as the Leopard 2 and Abrams, are regenerated in all turning radii.
In fact, even with the current “clutch and brake steering” of WT, a pivot turn with one track completely fixed is theoretically a regenerative turning state. At this time, the only thing that fixes the track is the crew’s muscular strength, and no additional load is required on the engine.
When turning with a radius larger than a pivot turn, the brakes slip and require additional load, resulting in a non-regenerative state.