Regenerative Steering Feedback and Discussion

this conversation feels like watching someone grab something out of the oven mid bake and then complaining that it isn’t done yet

They however asked for feedback, which is what we are providing.

Look at this; someone has made custom tests of what Regenerative Steering should and could look like.

If it was like this, everyone would be satisfied, even without toggles. THIS is what we are working for.

See, turns at low speeds are pretty much as they are in Live, except without losing speed and smoother. Still quite, QUITE tight.

All while driving at high speeds will finally be possible without bleeding all your speed on any turn. THIS is the goal.

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The whole thing was done by @Poi-tato, I just changed the map and the tank!

But someone here said that regenerative steering auto adjusts to each tank based on it’s gear ratios so in theory it should work “correctly”

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The issue is, as someone brought up, gear ratios indeed.

Leopard 2, for instance, has 4 gears forward in real life; but 8 in War Thunder.

This means that it will be reaching a point where turn becomes WAY too wide, WAY too early.

In Gears 1-2, it works wonderfully. But even Gear 3 (CC1, 18 km/h) has a too wide radius already.

Like, CC2, to reach the common Combat Speed of 35 km/h, is 6th gear already, when it should be 2nd…

Exactly, I don’t know how many gears the M41 has but as you can see it never goes above 4.

On the opposite side the Maus is the absolutely worst thing I’ve tried. In 8th gear it doesn’t turn at all, like literally.

yeah, I understand it’s a WIP, I’m just saying an extra 30 tons or so would make some logical sense to take longer to brake down and turn then the Type 10. But it dose “feel” like it’s just not working properly rather then a mass/ speed issue.

“well the Panther had transmission issues and we can find no sources that it was improved for the one in the Leo 2”

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The extra gears is for modelling things like torque converters. The leclerc has 10 forward gears ingame but drives perfectly with double differential steering enabled (its completing tight turns even on 7-8th gear). this is a case of the Leopard 2 being the odd one out and needs refinement with its gear ratios.

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Quite interesting, thank you!

This proves that regenerative steering is NOT the issue, it’s just and mostly Leopard 2’s implementation along with a few global issues that could be polished.

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I also tried out some cold war MBTs like the Leopard 1, Chieftain or Centurion and they were improved massively. Though the low speed “bugs” are still present, the one where it just keep accelearating even when you are just pressing A or D is quite annoying

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It’s honestly a really usefull feature, especially for the Type 10 and the TKX, but i dont really like it to be honest. It takes you way too long to completly turn while driving, also making sharp turns is basically impossible, I know this isnt the most popular opinion here but I would just like if they implemented a keybind to enable/disable the feature, It might just be my playstyle tho, you cant be as agressive in some situations.

And you are selecting 3 second clips to try and mislead people?

I think im going to trust the people who are sending minutes long videos of themselves driving around a variety of city maps rather than your single tiny clip.

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I was using your information yesterday to try out a variety of different vehicles and I very much agree that the Leopard has by FAR the worst driving model with regenerative steering.

It certainly does need some work, most other MBT’s were an absolute dream to drive and had no issues turning tightly.

I think instead of watching videos, you should test it out yourself to see how hard it is to maneuver in urban areas with the new mechanic.

Speaking of leopards, the gear ratios for the STRV 122B+ are different to other Leopards and are probably whats causing it to have a gargantuan turning circle. The Leopard 2RI is similar in weight but the difference is night and day between the two.
On the left is the ratios for the 122, the right is the 2RI

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I have been doing this, in fact I’ve been testing the regenerative steering on many vehicles that don’t have it implemented on the dev server yet. I’ve probably tested 15 different vehicles now, including their turning in a tight space.

The Leopard 2 appears to have some issues with the system, I won’t deny that, but that can be fixed by gaijin before implementation. This however is NOT an issue with the system overall, which works extremely well on most vehicles.

I can safely say that it is far better than the old system.

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Have you adjusted the “neutralGearRatio” value to suit your vehicle?

Also, and this is my still opinion, but i think making it a toggle doesn’t make sense since the steering type is directly linked to the gearbox/transmission of the vehicle, even though if players want it as a toggle (eg most vehicles stopped having clutch steering after WW2/early cold war).

For example, if we apply this reasoning : imagine a vehicle has an armor nerf/buff, it’s like if you were asking players “do you want to play your vehicle with or without the recent armor nerf/buff?”. And we could go so on and so on with all kind of things directly related to the vehicle (engine stats, sight magnification, turret traverse, etc…). Wouldn’t this be kinda nonsense in some way?

And after some more testing i think there is still some improvements to be made to the mechanic (I think I saw that the Leopards behaviors were sort of broken a few messages ago in this thread).

PS : sorry for the late reply

EDIT : typo

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I mean it’s kind of a similar situation to add on armor packages for tanks.

Should you only be able to spawn in a Leclerc AZUR if there are any city elements on the map you are playing on? Should every person playing the SEPvX bw forced to always use TUSK?

Or my previous example, should everyone in GRB be forced to use gunner sight aim instead of the current aiming method?

Anyways, we’ll see what gaijin decides in the end. Seeing the high share of people asking for a toggle button, it’s highly possible they do add one. I just hope they don’t do something stupid like not adding the mechanic in the end.

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The Stryker immediately drops to 9.3.

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