Regenerative Steering Feedback and Discussion

As far as I’m aware every vehicle already has this set specifically already

Oh I know, I was mostly joking about how you would lose half your vision when using it’s limited gun depression because of the drivers hatch

And iirc when exhaust fumes would still blocked thermals you couldn’t see over the front right side of your hull in thermal view.

Ah. I remember it being not an issue in thermal at some point but then they introduced new smoke physics and broke the thing

1 Like

No, that won’t work. Most of the values ​​Gaijin has assigned to neutralGearRatio so far are inaccurate placeholders.
In fact, if you look at the datamining history from the GitHub dev server, you can see that the neutralGearRatio values ​​have been corrected for vehicles newly equipped with differential steering systems.

Unless the neutralGearRatio value is set correctly, the turning radius won’t be “historically accurate.”

Basically, if you set the neutralGearRatio to the same value as the highest gear ratio in the gearRatios block, you won’t stray too far from the correct setting.
Conversely, you must not set the neutralGearRatio to a value lower than the highest gear ratio, because doing so would cause the track on one side to reverse direction during a turn.

Ah ok, thanks for letting me know.

I mostly just wanted to get a feel for how the vehicles might be with regenerative steering, I understand that things will need to be adjusted by gaijin.

Leopard 2RI with adjusted transmission

How its done

Spoiler

from my original post, change the code for the model file like so. This gives you full control of the tank sgear ratios. You will have to find the original gear ratios in the datamine.
gearbox
The biggest impact on the radius neutralGearRatio, however its not the end all be all parameter that determines everything. If its too low, the engine wont be able to drive it so the rpms will be low and the tank will lack power when neutral steering, too high and the neutral turn time will be slow even if the turn radius on regen is reduced. fine tuning mainGearRatio and the gearRatios can work with adjustments to neutralGearRatio to have decent all round performance.

4 Likes

Would you be able to make a challenger 1?
Final drive ratio of 4.875
Sprocket Radius 0.317
Gears:
4.201
2.547
1.654
1.003

I guess find the correct neutral gear ratio
And see what the radius’ is like for each gear? Should be
9.5m, 15.5m, 24m, 39.5m
or
6.8, 11.1, 17.4, 28.7?
There are two manuals with different values tf.

Yes why not?

crRadius

Interesting, what value of differential ratio did this get/use?

Challenger 1 doesnt have one, im using the neutralGearRatio that it has in the files
image

Interesting, well from the manuals i think the true value is either 10.5 or 14.5.
I would hope/imagine its 10.5 because those turns are very very wide at 14.5 or 15

this is with a neutralGearRatio of 10.5
image
Also, changing the neutralGearRatio to doubleDiffGearRatio completely removes the ability to neutral steer.

why is the speed 41 and not 56kph?
hmmm, those are alot closer to the values but i guess i got my math wrong?
i assumed it was 2300/(4.875 * differential gear) which gives the delta sprocket speed.
so i guess the true value is more like 10, which seems to be about the same as other tanks.
Only thing i can think of is the distance between the centre of tracks is not correct at 2770mm

the tank on normal wasd controls wont reach 56kph in a full turn at 4th gear, in fact its radius at 56kph is when measured with 10.5 is roughly the same if as it was when using 15 for its neutralGearRatio

Ohhh i see thats the speed it sustained not max speed in gear.

Speaking of WoT, its driving mechanics are actually closer to what we’re currently testing on the dev server.
But I suspect it works better there simply because there’s no transmission/gearbox in WoT.
0909

I used to play a LOT of WoT (im a WoT refugee from when premium spam started to get really extreme) and double diff feels like the game is not the case at all. You either havent played WOT or are disgenuine for whatever reason.

theres still gearing restriction and some feeling of weight to WT while not being glued to the floor like WOT is. WT is awful at getting the feeling of weight correct on anything tho, anything under 10t feels like its made of paper and anything over 50 tons feels like its 8t.

they also have like double the power and act like wheeled vehicles. if you look at the modern armour gameplay the FV101 goes everywhere at 100kph. Complete absurdity.

credit where credit is due to WoT tho. their general tank driving physics are better than WT. even if its a full blown arcade shooter rather than simcade

3 Likes

Maybe Gaijin should just copy the controls/driving mechanics from WoT?😁

Much closer to real life videos!