Although in the game, helicopters often cannot be locked onto by radar-guided missiles due to their low speed and the 50m multipath effect. But the most important point is that the Doppler signal generated by the helicopter’s rotors has not been added to the game. We can completely equate the rotor-generated Doppler signal to a high-speed Doppler signal, or rewrite some other mechanism altogether—in any case, the goal is to make it easier for radar-guided missiles to lock onto targets. At the same time, to solve the multipath effect issue, we can also lower the effective range of the rotor’s multipath effect to an even lower altitude.
This doesn’t seem to change much for the current SPAA situation, but it’s a huge buff for fixed-wing aircraft. This means fixed-wing aircraft can suppress helicopters from a safe distance. If a helicopter tries to climb, it will be threatened by radar-guided missiles. If a helicopter wants to evade missiles by flying low (terrain masking), it will have to face top-down attacks from fixed-wing aircraft. And if a helicopter wants to counterattack while flying low, it has to worry about crashing due to insufficient altitude and the rearward shift of the airframe caused by pitching its nose up.
idk if this would help, but my first thought was: Would it be difficult to write this? If no, yes please
In the end, we could achieve a balanced triangular counter system: SPAA threatens fixed-wing aircraft but is completely defenseless against MITL-equipped helicopters. Helicopters can engage SPAA safely, yet they remain on edge when facing fixed-wing aircraft that can suppress them from 20 kilometers out.