Regarding airports and SLM

of course, game just uncorked what was essentially a bottle of rage champagne that has been violently shaken for what, two years?

of course most of them dont want to hear the “wheres the balance?” coming from group of people that did the abusing for two years straight.

its like when police finally catch the violentcriminal that was making hell out of people lives for a long time and he screams something about his human rights when he is being detained.

At best theres apathy.

But this is a game, not real life. Your crews dont have to go through several months long training to get certified to operate a vehicle. Your crews dont get pernamently deleted if your vehicle gets destroyed. Germany never fought alongside the US troops against the Brits and French. BTR-80A never engaged King Tiger in battle. Pzh2000 never fought in direct fire mode against M48 Pattons. Ground crews cant refuel and rearm F-15C as fast as pitstop crew can service a F1 racecar.

Remove those aspects, and many others i havent even named, and then we can talk about real-life being the main balancing factor.

4 Likes

Point is air will always be more important then Ground.

Who has the air will rule the battlefield, it’s been always like that.

As for revenge part this is endless circle, some patch SPAA’s will rule while other one CAS will be strongest again, especially with upcoming SEAD.

I don’t support people who blatantly defends CAS or SPAA’s but one thing for sure Bein out for revenge isn’t the way to balance this game.

3 Likes

But this is a game where people want to play tanks in ground battles.
Making air more important is just spitting in our faces for wanting to play tanks.

3 Likes

If you insist about real-life being the most important balancing factor, then i will advocate for gaijin to perma delete your account after you die in battle; after all you dont get to respawn in real life.

not even going to bother with this one until theres official announcement. Features and content that were datamined and/or leaked ages ago are not found in the game still; SEAD could come next patch, or three years down the line, it really depends just on gaijin.

It’s not a problem with the AAs it’s gaijins game/map design

Blud, you’re not making sense.
Panther just said that he doesn’t support one-sided players, and he’s right. Gaijin should be a bit more considerated when adding new stuff, but they use physiological warfare to get you to rage quit and then try new premiums, which means more money for them. Don’t get too worked up about “CAS WaS BlAtAntLy Op, Now CaS PlAyErs HavE to SufFer☝️🤓”.

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im not saying CAS should suffer. Im just describing what i observed to be a general sentiment about the whole issue.

I even said top tier airports should be moved further back.

My only jab at the whole issue is the “spawn a tank” thing.

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this solution will never happen. they have to add a separate tank-only gamemode

This rule applies to game as well.

If you have air superiority you can just rule the battlefield, if you can’t see this then it’s your problem.

Gaijin clearly states that ground rb mode is mixed battle.

Now I do support people who wants tanks only as separate mode but Gaijin doesn’t seems to like that idea.

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I dont think you understand.

This is a game.

It cannot be balanced 100% accurately to the real life.

What do you struggle to understand?

Yes and people want to play tanks. When half the enemy team is suddenly planes that kill with impunity it just is not fun

2 Likes

I would like that very much

Its not about the real life its the game.

In game if you have the air you also control the ground battles.

Its not hard to understand buddy.

and you also respawn, can repair tank engine in 20 seconds, etc. etc.

clearly, game balancing isnt 100% accurate to the real world.

sooo your point:

doesnt matter. game can be balanced in a way where air doesnt matter. Like TO mode.

2 Likes

And its obvious Gaijin doesnt want that, in the past community ask a lot for TO mode and they clearly stated that Ground RB will be mixed battle.

In fact if they bring WW mode to modern vehicles we might even see ships in Ground Rb.

hell no and I’m not even really a cas player

It could get fixed, but only after ground units get their spawn killing issues fixed first. Priorities must be known and ground is waiting for this change for like a decade.

I mean, only now do ground units can do to air what air did to them for years.
I guess in that sense the balance has finally been established so no one is safe from spawn killing.

Also, I remember the words like “hide, evade, dodge, use solid cover, smoke” that were used by CAS players to “teach” ground players how to play around their constant spawn killing.
So, they could always break visual contact and fly around for long enough just to be sure they aren’t being followed by a missile before landing.

Don’t need to instill fear, I don’t doubt that CAS will soon get their crutch back yet again to be able to act with near impunity against ground vehicles, not like it has been like that for years now.

Both side wasnt balanced from the beginning, claiming this situation is balanced is nothing but revenge.

Missile can reach up to 25km under ideal conditions which is almost equal to map limitations, so no.

Not to mention IR munitions and targeting pod still doesnt acquire targets more than 15kms which means IRIS-T can effectively engage with enemy air units and kill them easily.

It can also engage with munitions which something planes cant do against IRIS-T.

you don’t even have to fly the plane you can just lift off, immediately launch kh38ml with GNSS and land again instantly