Regarding aircraft in America, such as the F-18, and those in China, as well as the guided missiles in the game, I would like to ask a question:

Regarding aircraft in America, such as the F-18, and those in China, as well as the guided missiles in the game, I would like to ask a question:

What is the point of aircraft that strike ground targets if surface-to-air missiles are always present, and when those missiles are launched, Russian air defense systems can intercept everything? What is the benefit of American and Chinese aircraft if there are always air defense systems that can counter them? This effectively means that hitting ground targets in the game is impossible.

It seems like aircraft have no real purpose at all. Does this actually reflect reality?

I would also like to point out that in real life, missiles can be manually guided. Why is this not included in the game? This doesn’t make sense. The game should be more realistic.

On the other hand, the heat (thermal signature) mechanics for aircraft are always poor for other nations, but always strong for Russia. This is unrealistic and does not reflect real-world behavior.

The game has become very bad, and the number of players has clearly decreased due to these poor updates.Also, don’t you notice that most players are choosing to play on the Russian side? The game has become boring because of this. Sometimes we have to wait up to ten minutes just to join the Russian team.

This is not normal and not enjoyable. Waiting ten minutes just to play on one side is too much.

Are you intentionally making only the Russian side stronger, or what is going on? We want to understand what your direction is and what you are planning next.

Catch them off gaurd and then launch at them. Get a closer range or climb vertical above them without them noticeing it and then launch at them
Most anti air radars have deadzone above them with only exceptions being new pantsir but most of them don’t look up, so you should be good

Pretty sure interception are made IRL as well, sometimes interception are made and other time A2G weapon mangae to hit the target
Also to take out anti air, ARMs are used IRL and not something like mavrick or AHM-84H

Probably due to premium SU-30 and BMPT

Idk about this, however no nation currently has MITL modeled for their ammunition, so at least this is balanced

Gaijin does not know the right time to introduce a vehicle which leads to unbalanced gameplay

I understand from what you’re saying that the gameplay is only for the Russian side. Even targeting the blind spot of anti-air defenses is useless—I tried this myself, and I was hit by a missile from German anti-air that came vertically. This means the gameplay is only for the Russian side.
I also want to say that choosing any army other than the Russian one no longer makes sense. At this point, all players should just choose the Russian army—that’s the reality of the situation.
When I choose the Russian army, I consistently get a lot of kills—often over twenty players, sometimes twenty, fifteen, or ten. But when I choose the German army, the Chinese army, or any other faction, even reaching ten kills is very difficult for me—I can barely get there.