Why i’m not at all surprised…?
I don’t see the negatives here for Gaijin either. You could say they want to frustrate you into GE’ing stock vehicles for example. But that doesn’t make any sense.
When I unlocked my J-11 and stock grinded it, I got frustrated yes, but my last thought ever was to actually spend money to GE it, because I know that even if I GE it will be the same s***fest.
It frustrates you into not wanting to play at all, at least for me.
i concur.
im just getting the modules for the J11 to be able to properly use it in SIM because air RB is a crapfest right now. I’d rather play arcade at this point
Thats why I slapped talisman on every new top tier jet since Sky Guardians (16v16) introduction, saves lot more time and nerves to spade vehicles and Ace crews, not to mention that up until recent rp changes you had to research nearly 500k rp to spade top of the line vehicles which was painfull even with talismans.
“If you want realism go play arcade.”
No…
I play realistic battles explicitly because it’s not Counterstrike anymore.
It’s why people avoid BR 5.7 in air, because the matches are too small.
Dogfights are rare in air RB.
Also right now there is 1 player per 512 square km in War Thunder, as the maps are 16,384 square km large.
I would love to see enduring conflict with Airrb controls but it needs to be 8v8 with a .7 br spread
I really liked the air sim EC game mode but I find War Thunder is not as friendly to HOTAS control as DCS. If we can have a dedicated RB mode with the big ass EC maps and dynamic objectives with either one or mutiple spawn would be nice.
I agree, I feel a lot of people can’t handle top-tier and complain and nag about it. they want their own precious boom and zoom meta so they can safely launch their R27s, get kills, and brag about how good they are.
Unskilled and boring af 6v6 and 8v8 will kill war thunder in no time.
The current gamemode in Air RB demands no skill, the outcomes of all engagements are purely random, there’s zero skill expression
these people unironically saying top tier requires skill must be smoking their own carpets at home or something because they dont know what theyre talking about
We really need this , it’s baffling how gaijin still hasn’t added a new mode for AİR RB with playable player counts after so long.
16v16 with 1 spawn is a joke.
People avoid 5.7 because the balance is atrocious, and you will often have 4 useless planes on your team, or the other team.
It’s just not fun.
Bullshit.
Also, the whole “matches are too big” thing happens at all BRs and not just at top tier. It ruins all jet and prop gameplay, and prevents any semblance of a 1v1 or small dogfight. You can’t fly and kill someone without 5 others joining you, or trying to kill you. It is a net negative experience. Matches always end in a steamroll.
I would be more fine with 16v16 if it wasn’t the only match size there is, I’ve only gotten 3 non 16v16 matches since it was added (excluding 5.7-6.3.)
Yeah… Except top tier is just that at this point with 16v16
No more can you apply tactical thinking like few years ago when it mattered actually
99% of times top tier air RB boils down to:
- Fly
- Steer towards center of map (can be skipped if you fly directly to center in first step)
- Fight
- If you’re lucky enough, fly back to base to refuel. If you’re not, “Return to hangar”
- Wash, rinse, repeat
That is VERY dependent on the tier.
AIM-9C/R-3R =/= AIM-7M/R-27ER
But I’m sure you already know that, right?
Theres 0 skill required in firing one of many missiles into a furball and killing an unsuspecting player whos already trying to dodge and focus on several other things.
Just like how no amount of skill can save you from 7+ enemies all spamming missiles and riding your ass because your team lost the coinflip furbal.
Having these hyper chaotic matches only takes AWAY from being able to actually use skill.
The only people ive seen that want these large match sizes to stay are the ones that rely on premiums and playing missile thunder. Because skilled players in smaller groups will NOT be dying to missiles. aside from the irccm perfect rear aspect 1km shots. even those can still be defended against.
We’re now looking at fighter aircraft with up to 10 modern, high performance air to air missiles with the introduction of the Su-27, and the upcoming (at some point) F/A-18. Imagining a 16v16 game full of those, that’s 160 missiles flying around per team. Its nice for the game to have cycles of fast and slow paced combat, but when you’re stuck with the breakneck speeds of current top tier with no relief it gets old and tiring very fast. I’d love to see 8v8 lobbies on standard maps, and 12v12 on EC maps
What are talking about? what are you smoking? please give me some then because i can’t understand your perspective…you enjoy getting rocket spammed? Enjoy having 5 minute matches?
I won’t judge you and your opinions but most of us want something more thrilling and tactical even…i would rather assist or help someone, even be a wingman or do special orders but your can’t because THERE IS NO TIME.
I wont take this mode from you but i don’t believe that you think Air RR is good with one TDM mode for the future, your just lying to yourself at this point.
the whole game mode needs a rework
honestly top tier needs to just be replaced with RB EC
Thats why if they add this they would probably make it more rewarding to kill someone because you have to actually use your fucking brain for once instead of swinging your missiles who knows where because all you can see is a shit ton of people stacked on each other.
Bro you literally asked for 16v16 and you are saying you dont want counter strike experience. 16v16 is literally the counter strike experience and it’s horrible.
16v16 is not realistic at all
To re-iterate in a single-post fashion:
The only reason I oppose reducing players is because there are two other solutions to solving peoples’ problems.
1- AI overhaul, this’ll allow for further gamemode advancements.
2- After the AI overhaul expanding PVE objectives in this PVPVE game is possible & would further fix the issues.
That is why I continue to support 16v16.