I’m going to be using the US Bluewater Tree as an example, because it’s easier to explain with ships I’m familiar with. There is a SIMILAR BUT DIFFERENT proposition in the MM/ECO/PROG section, but I’m going to try to explain why I think my solution would be better for Naval as a whole, and more rewarding/intuitive for players.
For starters. in general I believe that you should work up from the oldest ships, to the newest. it makes sense, it works like every other branch generally does, and is easy to understand.
The Naval tree is currently the outlier in nearly every other facet of tech tree organization.
Where the Air and Ground Trees have heavy vehicles/bombers available from the get go, the Naval Tree locks battleships behind several hundred thousand RP and three to four tiers. Ships like the North Dakota, with only a SINGLE PAIR of 3" AA guns is 6.3, and I hardly ever see it sailing, even in the EC events. Why a ship that is listed in game as 1919, and has a laughable AA armament that even the earliest destroyers can outperform, is 6.3, with planes like the P-51H, F8F-1B, and AM-1 being adjacent or on BR, is beyond me.
my proposal is thus,
Every Class of ship being moved to it’s own researchable line. there are enough ships for every major country to support this, especially with the addition of partial or even barely floating hulls being added as fully functioning ships.
Further,
Adjust the BR ratings of various ships based on their actual capability, to support the new Tech Tree.
Obviously if a ship like the North Dakota is 4.3 (very reasonable seeing as it can easily be bombed out, is slow, and doesn’t have a good secondary armament for fighting smaller ships), then the Mitscher Class Destroyers, could easily be moved up to 5.7, the early Cruisers dropped down to 4.0, and still maintain the evolution of technology that makes War Thunder the game it is.