I have noticed that with ray-tracing on, the winter foliage tends to flicker, especially in spots where there are small gaps in between individual branches, even more so if more are stacked behind each other, reducing visibility. I haven’t noticed it on summer maps.
Is that a problem that is fixable, or just the limit of the rtx implementation?
I have 4070 Ti SUPER, with all settings maxed out, including raytracing.
Thanks