Oh so PS5 wont get graphics update in this update but when its done for Intel and AMD? Nice
I’ve said this on every graphics-related dev blog, but I’ll say it once more;
All these new visual effects and graphics updates are what I am looking forward the most to this update!
I just hope live server optimisation/performance will be better than it was on the dev server. I went from ~170 FPS to ~40 upon enabling DX12 and Ray Tracing! I know I can expect a drop in performance, but I sure hope not to such degree, hahah. Hope it was just Work In Progress shenanigans.
For reference, my CPU is a Ryzen 7 5800X and my GPU is an Asus RTX 3060; running on a M2 drive, and 16GB RAM DDR4. In theory, I should be able to run RTX just fine, right?
Me with GTX 1650 Max Q:
Spoiler
Hopefully yes. CPU and GPU are decent for this.
Quick answer for ya: Nnnnnope.
A 3080S or a 4070 are the minimal standards for maxxed out RT at 1080p. 4080S is the optimum ( if you’re expecting a reasonable frame rate)
Attracting is super expensive to run even if you have hardware capable of running it. It’s also extremely CPU intensive.
I built this PC like 2 years ago with great effort… I thought it would serve me well for a long time :’)
oh you guys need like 1000 euros graphic card to run free to play game? Hilarious.
Merkava reference?
The current Ray Tracing implementation is garbage at the moment. Reflections, the most important setting among all, is broken. All glass materials act as mirrors, and DirectX 12 mode is still very unstable even after years since announcement.
Performance wouldn’t be too bad, even on lower end RTX cards, but the random stutters, especially before loading into the map makes it almost unusable.
Also what happened to Vulkan? It’s miles ahead DX12 and also supports Linux.
This also doesn’t fix the problem, that some ground textures are inferior to some textures used in games 10 years ago. Just look at afganistan, or ash river. (Abandonded factory rework is a step in the right direction but still far away from photorealism)
It will. Just don’t overdo the settings.
RT is still a beastly task for any PC, even 40xx series and 7900Xtx cards suffer under it. The tech will get there and while progress has been made it hasn’t gone far enough for it to pay off.
Knocking down your picture quality just for the pretty colors and omega good physics is poo though, it’s still a multiplayer game and isn’t there to portray real life down to the T, it’s there to be played.
As long as the FPS never drop below 60, I’m happy. As you said, it wouldn’t be wise to sacrifice gameplay for graphics, but I still enjoy the higher visual fidelity possible, hahah.
So I’ll fiddle around with the settings upon release, in order to find the highest possible setting without compromising performance (<60FPS); maybe disabling reflection-related settings, etc- but I would like to keep the general lighting/shading ones though.
We will see soon enough, I guess!
We need Frame Generation and DLSS 3
they released this article today but doesn’t seem the dev server is up to test it at the moment :(
hopefully they will open it a few more times before releasing this!
Yeah, you should run raytracing at 1080p render resolution.
No you don’t. It is all optional. War Thunder is actually fairly easy to run.
This is just something on top that can make use of faster GPUs and also to make sure War Thunder graphics are staying relevant in the future and make graphical improvements easier in the long run.
EDIT: They are actually making DX12 as default render api as well, so it will actually make War Thunder to run even better.
$300 isn’t $1000.
Mine is $600 and will run ray tracing at 1440p render resolution.
This is the first game with RT, where I very much care about shadow and lighting improvements, so I am looking forward to that, even though my current non RT GPU doesn’t have issues running modern games yet.
I especially like that case, where it fixes glowing stuff in dark environment! Thats definitely something I really wanted to see improved.
Also thank you very much for taking time to explain the techniques and its effects in this article. Very interesting!
I recently bought new CPU so at least I am ready for it in this part. Keep going, it is looking great!
I am getting so many mixed opinions over here hahah
My monitor is 1080p indeed. If final performance is like Dev Server’s, I won’t be able to run Ray Tracing (40FPS is unplayable)… but as long as it’s always >60FPS, I would run it!
I know the dev server is WIP and subject to change, so I hope my extremely poor performance there was because of this and the final build will perform much better.
Everyone states that they ran DX12 better than DX11… and I am so confused, because, on the dev server, my FPS dropped from 170ish to 80ish just by switching from DX11 to DX12, hahah (and from 80 to 40 by enabling Ray Tracing). So I don’t even know anymore.