In a practical sense, I notice no difference. Beside lower frames ofc.
I just hope theres a button to switch it off alltogether. Visibility and performance are more important than fancy new techniqes where you need to carefully compare screenshots to actually see the difference.
Sounds like console (XSX/PS5) players will have to be hard capped at 1440p if they want to maintain 60 FPS with RT enabled though. I don’t think it’ll be an enjoyable experience trying to juice out 4K60 (or 120 even) with RT enabled as even most high end PCs (including mine!) can just about muster the graphical and CPU power for that consistently - if at all.
Thanks for not answering any of my questions (as always).
One more question, which won´t be answered anyway, but my wasted effort is worth the try for that 0.00001% chance of any forum staff answering.
Since the new graphical features are a huge intervention in the coding. Would you recommend uninstalling the game completely and install it again from scratch along with the update, or do you expect no issues updating the game as is?
Well, it’s a pretty in-depth way of modelling ray-tracing in a graphics engine… Given that I don’t have the best of cards, it’s pretty easy to see why I dropped so much.
You’re saying that loading screens trump in-game graphical improvements?
I’m saying loading screens with actual useful information are going to benefit the entire playerbase instead of the single digit percentage that might be able to use ray tracing.
What? What about the UI needs changing?
Can you even call this an UI? It’s just text on a screen.
Bombers being an afterthoughts in gameplay leads to them being pushed to the furthest away backburner possible.
So them being neglected justifies them being neglected?
frankly, this is useless. ray traced audio would have been far more accessible with significantly more impact.
along with actually good anti aliasing that doesnt destroy top gpu’s like ssaa 4x on 1440p nor introduce any blur.
Hey @Stona_WT what ship is that? I think I figured it out but I’m not exactly sure, ive narrowed it down to being in the US coastal TT and presumably farther down in the TT
Global Illumination is my thing, this distinguish an aged standard of graphics from a modern one so good job.
I do however need to point out that the particle effect in WT is still underwhelming to a significant extend, especially smoke and dust coming from the tracks and exhaustion, I’m satisfied with its texture but here’s the thing: they do not participate in any lightings and shadows alike, pardon for my arbitrary language but it’s incredibly weird to see glowing dust on the dark side of my tanks, or bright white smoke from inside a dark building behind my exhaustion, where everything else is pitch black.
I know for a fact that particles can be very demanding in terms of performance, but I really feels like this is the last bit of puzzle to be rid of any significant artifact on WT’s graphics so please at least give us an option to choose rendering shadows and light for these particles, the same way it behaves like smoke grenade or smoke trail after vehicle getting destroyed.