Ray Tracing in War Thunder!

It looks a little bit dark now. It’s as if the canopy isn’t transparent enough for light. Also, cockpit flood and instrument lights are too dim.

Spoiler

Yeah it’s like that now but in the last dev server it looked like it would keep adding RT to everything in the cockpit until it turned completely black and hard to see

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I forgot to ask, how do night battles look now with raytracing?

Like dirt

Well, I hope Ray Tracing will eventually be polished, optimised and fleshed out…

As of now, with Ryzen 7 5800X and RTX 3060, my FPS went from 160 to <60 after enabling Ray Tracing; and even if I disable everything but occlusion to minimum, I can’t get past 80 FPS…

But that’s not the worst part; if it were consistent 70 FPS, it would be acceptable…

The worst part is that it’s extremely unstable; when I switch cameras or move my camera around, I get 1-3 second FPS drops down to 25-30 FPS along with lots of random stuttering! It makes using the tank sight nearly impossible.

So, for now, I’ll have to disable it… which is a shame.

I understand that such graphical improvement would come with a drop in performance, but I wasn’t expecting such an ENORMOUS hit, even for relatively powerful systems.

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Sometimes it looks like it’s turning off and on.

Unique transparent wings in Warthunder.

that’s a bugged reflection not transparent

You get my point.

that I do

Im sorry to tell you but a 3060 is not a powerful system for raytracing, it can be good for a high quality presets without RayTracing. The best thing you can do is using DLSS

It will be fine for lower quality ray tracing settings at a lower resolution but it’s not suited to running all the different ray tracing options. It’s probably best suited to just shadows and GI

ye sure and Im not gonna lie the game even without raytracing looks very good

Why is my game suddenly running at less than half of the FPS it used to before the update with all of the new graphic settings turned off?

I use DX 11, so no ray tracing, i decreased reflection quality to as low as possible and even lowered down some old settings, but my game still runs at like 20-30fps, while it used to do so on well above 70-80.

It’s unplayable

Probably DX12

I was very much looking forward to the improved cockpit reflections (and reflections in general), but it seems like Ray Tracing can’t be enabled in VR (the settings don’t seem to do anything in VR).

Any info on when ray tracing will be supported in VR?

I use DX 11, i checked multiple times and mentioned it in my previous message. This update is incredibly garbage, no wonder they needed another week to work on it if even after improvements it works so bad

Happened to me twice, every time after a mayor update.

My graphics setups, even if look unchanged, got something messed up ( fps drop from 120 to 20…).

After playing a little bit with presets, i was able to restore my previous graphics setting and performance.

With last mayor update, after “resetting” things up (and having dx12 enabled), i’ve noted a better and stable fps generation.

I really want to try out Ray Tracing, but having it sett to DLSS and other settings just makes my game look blurry or pixelated. I’ll stick to the normal Max graphics…don’t like losing FPS either…

Well, the thing is i checked my graphic settings and they don’t seem to be off at all from what they used to be, especially in more impactful stuff