Ray Tracing in War Thunder!

Only without dlss.
Just use dlss

Yea but I don’t want to make my game a blurry mess, I prefer my real ahh frames if you know what i mean ))))

You’re thinking of framegen, DLSS doesn’t generate more frames.

Even then though, you can still only use DLSS or FSR as anti-aliasing methods, and they look much better than any of the other available options.

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Iam actually using a 7900xt nitro+.
There are no differnces between RT on or Off, i just lose grafics quality & frames.
Iam playing with SSAA4x in 4k with about100 fps. Thats good enough.

Brother’s clueless

i already have the 9070XT

My issue is that when you turn on RT it automaticallly disbales SSAA X4 which makes the game look bad. TAA by itself without SSAA X4 look horrendous so we need FSR4 to have decent quality even without SSAA x4. Unless gaijin allows for SSAA X4 with RT then we don’t need anything new but currently there is no work around. Besides nvidia users already have DLSS 4 implemented so why shouldnt we get FSR4.

Turn on dlss native, the image quality is great as is the performance

i have an amd card??

Than use FSR native…

Raytracing is unusable on less than 12GB graphics cards at resolutions higher than 1080p, that is blurred and totally unplayable in WT (for me at least).

Everyone who says that they can use RT, take a closer look at the surrounding textures. Especially at distant objects. The game simply as much as possible reduces the quality of textures except for the texture of your vehicle.
Because the game has a clear problem with VRAM management.
8 gigabytes, for example, is not enough even for minimal RT settings at 1440p

I use only RTSM shadows and reflections on Low and textures around often fall to near ULQ quality.
In the last patches they made texture to reload and regain resolution, but still it’s a crazy demand of VRAM for such a questionable picture quality.

Spoiler

Cyberpunk with RT uses around 7GB@1440p with DLSS and works fine and looks great.

I have a decent pc, 5900x, 128gb ram, rtx 3060 12gb and i get 30fps if im lucky with raytracing that doesnt look like ass at 1080p.

when 80+% of the entire playerbase is on weaker systems than i am running why even bother adding this over doing low end optimisations?

Only a small percentage of the playerbase spends money, and an even smaller percentage whales. These whales are likely to also have hardware capable of taking advantage of these videos.

Basically, you’re not the intended customer.

I came back to DX11. DX12 is completely unplayable now, 2-3 freezes per battle.Hopefully it gets better after next update.

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no, fsr3 native looks horrendous unlike fsr4. There is just no good antialysing option for AMD users.

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I have an AMD too, play on 4K and use RT with FSR native and the picture is great, only on Ground map Rhine I have some frame drops, but rest stable 60fps and more

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Which one? Because play on a macbook air, when I’m not at home and it is not to bad, when you compare the hardware…

M2 silicon

Smae here, it’s okay to play with but of course nothing compared to my desktop gaming machine XD

True i can play stably on low graphics 60fps with v-sync on, though it looks not that great due to the absence of anti-aliasing while sometime having fps drops