Ray Tracing in War Thunder!

why after a while with RT on ultra or high fps from 100 115 drops to 60 - 20 until restart the game? i have a 4080super i think it should be keep RT ultra on stable fps

@Stona_WT @Smin1080p_WT We need either FSR4 support or allow us to enable SSAA X4 with RT. Currently it is unable to run RT with any decent quality because there is no FSR4 or even the option to enable SSAA x4 with RT. Please help us AMD users :)

I can use RT with my 7900XTX and it works well in UHD. So why need FSR4?

FSR4 (for the 9000 series GPUs from AMD) is actually pretty decent in terms of graphical fidelity, roughly matching or in some cases beating NVIDIA’s DLSS 3. It would be a welcome boost for the GPUs that support it.

Unless you have an AMD Radeon RX 9070, or AMD Radeon RX 9070 XT, you won’t be able to use FSR4. It would still be nice to see FSR4 implemented, as the rest of the Radeon 9000 series lineup is bound to have it. To my knowledge AMD has no intentions to backport FSR4 to the Radeon 7000 or Radeon 6000 series GPUs at the present moment.

someone can respond me at my last question?

Only without dlss.
Just use dlss

Yea but I don’t want to make my game a blurry mess, I prefer my real ahh frames if you know what i mean ))))

You’re thinking of framegen, DLSS doesn’t generate more frames.

Even then though, you can still only use DLSS or FSR as anti-aliasing methods, and they look much better than any of the other available options.

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Iam actually using a 7900xt nitro+.
There are no differnces between RT on or Off, i just lose grafics quality & frames.
Iam playing with SSAA4x in 4k with about100 fps. Thats good enough.

Brother’s clueless

i already have the 9070XT

My issue is that when you turn on RT it automaticallly disbales SSAA X4 which makes the game look bad. TAA by itself without SSAA X4 look horrendous so we need FSR4 to have decent quality even without SSAA x4. Unless gaijin allows for SSAA X4 with RT then we don’t need anything new but currently there is no work around. Besides nvidia users already have DLSS 4 implemented so why shouldnt we get FSR4.

Turn on dlss native, the image quality is great as is the performance

i have an amd card??

Than use FSR native…

Raytracing is unusable on less than 12GB graphics cards at resolutions higher than 1080p, that is blurred and totally unplayable in WT (for me at least).

Everyone who says that they can use RT, take a closer look at the surrounding textures. Especially at distant objects. The game simply as much as possible reduces the quality of textures except for the texture of your vehicle.
Because the game has a clear problem with VRAM management.
8 gigabytes, for example, is not enough even for minimal RT settings at 1440p

I use only RTSM shadows and reflections on Low and textures around often fall to near ULQ quality.
In the last patches they made texture to reload and regain resolution, but still it’s a crazy demand of VRAM for such a questionable picture quality.

Spoiler

Cyberpunk with RT uses around 7GB@1440p with DLSS and works fine and looks great.

I have a decent pc, 5900x, 128gb ram, rtx 3060 12gb and i get 30fps if im lucky with raytracing that doesnt look like ass at 1080p.

when 80+% of the entire playerbase is on weaker systems than i am running why even bother adding this over doing low end optimisations?

Only a small percentage of the playerbase spends money, and an even smaller percentage whales. These whales are likely to also have hardware capable of taking advantage of these videos.

Basically, you’re not the intended customer.

I came back to DX11. DX12 is completely unplayable now, 2-3 freezes per battle.Hopefully it gets better after next update.

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