Same, they definitely improved the performance a LOT since the last dev server.
I bet it would look better on a rainy or night map. I didn’t notice much difference in the test drive except for ambient lighting from burning tanks.
Explosions would probably look crazy in night battles now that I think about it…
Depends on scenario, like in every RT game.
You can find places where baked shadows + SSreflections looks same like with RT (which is good if you think on it), but there are scenarios and places where RT simply looks more real.
Oh, I meant Upscaling: Balance, not Ray Tracing!
In my opinion, the visual upgrades of Ray Tracing are 100% worth it- in every comparison I’ve made, RT has had a wonderful impact in visuals. However, at least for now, my computer appears to be incapable of enabling the setting reliabily, and Upscaling: Balance has a negative impact that offsets the graphical improvement of RT.
Anyway- I will look forward to upgrading my computer in the future so that I will be able to enable it! RT is very new in War Thunder too, so I don’t know if it’s as opimised as it is intended to eventually become. Some people are commenting it is much more stable on the dev server today, so I will give it a test soo.
I’m running Cyberpunk with insane graphics settings, including maxed-out ray tracing, along with over 1,600 mods. It performs like a dream and looks stunning. However, when I enable RTX in War Thunder at 3280 x 2160 resolution (asus 42" OLED)
My FPS drops from 160 to 80—and when I use tank sights and zoom in, it further drops to 50 FPS. Any tips to improve this?
I have a 4090 as well, which should be able to handle War Thunder on Max Graphics, including RT
Yeah, dont use raytracing in this buggy game, its a shame that its so broken at times
Oh… so RT is indeed simply poorly optimised, I see, so far!
Since it’s a very new addition, I expect them to optimise and polish it over the next months.
I have a 3060, which is less powerful than a 4090, but our performance is similar because my resolution is just 1080p; I go from 160-ish FPS to 75-80, and, as you said, with drops when changing sights, etc.
I am now going to see if it’s true that it’s working better now on the dev server!
@Stona_WT , I have conducted tests on the Dev Server, and I am now getting 103-122 FPS with Upscaling: Quality (which looks very good, unlike Balanced) and Ray Tracing enabled!
I wanted to ask therefore; are the developers indeed working on optimisations for RT for the next update, or is this improved performance on the Dev Server caused by something else on my end?
If this improved performance is translated into the live server, I will finally be able to use Ray Tracing reliabily, even on my RTX 3060!
(120+ on test drive, 103-122 on a match. That’s about 30 FPS higher than I currently get on the Live server with the same settings!)
1080P?
Nice results.
1080p indeed! DLSS: Quality.
I am testing more and more- and it definitely appears that the developers are currently working in optimising Ray Tracing. I’m getting 30+ FPS on average on the Dev Server with RT compared to the Live Server; not only on the test drive, but on matches as well.
I am so glad of this! If the developers continue to do such a good job with optimisation, I will definitely be able to enable RT when the major update is released. War Thunder’s team has always done an excellent job at optimising graphical improvements. Ray Tracing’s release came with an uncharacteristical performance drop (it was expected since it’s a huge change), but it was definitely partly due to being a very new and drastic implementation. Now that they are working on the signatura optimisation, it’s getting much better! Yay!
i like to use ssaa more. Dlss mode is too blurred on 5120*2160 monitor. And everyone know it is almost impossible to use ray tracing apart from dlss.
Any news for Ray Tracing on MacOS?
Still total waste to this day. I have a RTX 4090 and still can´t max Raytracing. Heck, i can do cyberpunk 2077 Pathtracing and still have above 30 FPS in 4K.
But WT manages to drop below 30 regularly.
Thats besides constant crashes.
This isn´t a Beta, a beta is rough and unpolished, but is fully playable.
This is more an alpha if anything and that you people released it taht way with all trailer and everything is embarrassing to say the least.
Thats strange because im running it very nicely at around 120fps right now using 4070ti super
I’m finding Ray Tracing to be pretty decent on my end, I can get 60FPS test drive on movie settings with low ray tracing on a 6gb 3050, which in my opinion is definitely really good. I don’t use it because I prefer to have higher FPS but it’s stable for me and definitely playable. Well done!
That’s unusual you might be the only “One” experiencing this. Could you share a screenshot of your ray tracing settings and your screen resolution, please?
For context, I’m using a 4090 with a resolution of 3840x2160. With maximum ray tracing enabled, my frame rate drops from 140 to 70 FPS, and when viewing through a tank sight, it further decreases to around 40–50 FPS.
I’m eagerly anticipating the NEW patch to see if it’s made any improvements.
I’ll give it a shot when I get home from work and share my findings in this thread as well.
By the way, do you have the most recent NVIDIA drivers installed?
yes running latest drivers and thje nvidea software.








