Ratel 90 to 7.7 (7.0 at least)

Isn’t the Eland 90 a wheeled French tank with an okay cannon and a HEAT round that absolutely slaps? I might be thinking about some AMX though. Marder A1 is at 7.7 because it lacks thermals, any APDS round, and it lacks HHRA like the 8.3 Marder 1A3, so you saying it should be moved down too? Unless I read it wrong. I acknowledge the fact the Ratel 20 has those disadvantages too to a slightly worse degree. I say slightly because it’s like any tank, when you play it long enough, you know how to play it the best it can be (I see a lot of high-level users playing it and literally have almost every ground vehicle in that tech tree).

Okay, to be more clear, the Ratel 90 is literally just an Eland 90 turret on a Ratel hull, and just the change in hull pulls the weaponry down a whole BR.

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The Ratel 20 turret does have drawbacks compared to the Marder, so if you slapped that turret on a Marder A1 hull it would probably be 7.3 rather than 7.7.

MILANs cannot be fired on the move (because unlike the Shillelagh ATGM found at 8.3+). Marder A1 is a 7.7 vehicle which does face really heavily armor tanks in downtiers and does a little better in uptiers (sometimes) due to the more prevalent light vehicles in 8.7. The laser rangefinder is because the Marder was made in 1979-1982 as an upgrade to a previously existing platform. T29s are a little weird because I play it from time to time to grind midtier USA. I have no idea why people use the Ratel if there are much better options to use available (unless it’s late game, like you said). The Marder 1A3 was the one with the thermal imager, APDS, and HHRA (High Hardness Rolled Armor with has an armor multiplier of 1.25x I think). I also tended to get more uptiers with the Marder and get shot from halfway across the map (could’ve been skill issue on my part a year ago, but it was also stock back then, it’s spaded now, but still gets killed by tanks which is why I rely on it for AA).

Yeah, 7.7 is a bit extreme when I look at it, 7.0 or 7.3 are two reasonable BRs for it. I agree, more horsepower, a laser rangefinder (even though those aren’t necessary half the time since I rarely use them except for maps like Pradesh), and better ammo belts. There is a tank with the Ratel platform with three better ATGMs at 7.7 (I think) and has more HP. The Fox was pretty annoying with how it just spotted my tanks and shot out every last bit of defense I had before I got killed by CAS.

7.7 UK is pretty good like 10.X Russia. I play the Wiesel when I want something to scurry around in at 7.7. I’ll try to enjoy the painful grind that the snail curses me with, and I hope you get whatever you’re grinding for as well.

Makes sense. I forgot there were two variants of the Eland 90.

The difference between the two is that the Marder has a tall, but mainly crewless turret (I say mainly because there is one goob in the gunners seat who you can kill almost all the time). The smaller turret and the same ATGM would actually probably increase the BR due to the shorter profile of the Marder A1 hull and the short profile of the Ratel 20 turret.

the trade off is that the crew have to be exposed for you to use the gun, while the Marder can peek just the gun while the crew is behind a ridge or other cover. I’m not sure if it’s been fixed but even if you use the ATGM sight it still needs LoS to the main gun to guide, which is a big downside with the poor armour of the Ratel 20.

I’ll add the Ratels have 0 armour, especially on the sides @ 10 for the lower half & 8 for the top. At close range it can be 7.62ed to death if you catch the sides.

The Marder also has over double the degrees per second in traverse. Which is kinds important for both when fending off birds.

The Ratel 20 is in a weird position imo, it can’t reasonably go up too far, as the other LTs (and some TDs) at 7.3 are just better, and there’s basically nothing at 7.0 or 7.3 for the UK tree line ups wise. (It’s definitely not strong enough to anchor a line up around.)

if you use the gun for anything other than buzzsawwing a barrel and track in preparation for a second milan you are doing it wrong

It absolutley can go higher

ehhh not really, then it would start to face more autocannons and the likes which are much more dangerous than regular cannons. 7.0 might be doable but ehhh. I mean I use it in my 7.7 GRB lineup sometimes but that’s only ever as a last spawn because of it’s punchy Milan, take away the Milan and it would be a solid 4.7 ish vehicle, so it’s really awkward imo

all of those should also go up considerably, mid tier is very compressed and most significantly with the spamcanons and IFVs

I just kinda don’t really play ground above 5.7/6.0. 5.7 is peak GRB, Tiger Is are so undertiered

I don’t honestly think 6.7 IFVs(?) have any reason to go up in BR as they will usually fight heavy tanks that can easily shrug off their ammo and just evaporate them. The real IFVs (not that there aren’t some below 7.7, but I wouldn’t call the Ratel an IFV) sit at around 7.7, where they benefit from lighter opponents but usually have specific niche advantages that let them succeed. Consider the Fox, a Scimitar reskin with wheels with mobility that made it so much better than its weak predecessor it got moved up to 8.0, which is mainly only good because of its size and speed allowing it to sneak around and get side-on shots at angles that allow the mediocre cannon to work.

6.7 light tanks with autocannons are usually some combination of slow, unarmoured or large, so really any modicum of awareness should allow you to easily MG/HE/evaporate any that come near you.

The ratel 20 would be substantially better if you could control the milan from the launchers sights so you could turret down effectively.
If you turret down though you will “lose sight” of the ATGM even though you can clearly still see it through the launcher optics all because the gun barrel is obscured by cover.

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You can?

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You need to bind “Select special weapon or ATGM”
Screenshot From 2025-08-28 13-12-44

Applies to Pbv 302, BMP-2, Warrior, Ratel 20, Marder A1-, & Marder A3.
This feature came ages ago lmao

They also point this out themselves

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Good news then, it’s not perfect (missile comes out above the sight, when it should be below), but it’s fixed

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You can’t.
If you read the rest of the post you would see that I specifically mentioned that you can’t do this as it will lose line of sight if you are turret down even if the launcher sight can still see the ATGM at which point the ATGM just flies into the ground.

It is fixed

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No, it isn’t.

I literally just posted SS of it working?!