Rate of Fire, It's time to set a standard

With 2025 being planned to fill out all the bluewater trees with famous and modern battleships, Gaijin must set a fair standard to all nations on what determines their reload. Currently it is all over the place, some ships have their reload rates based on low angle test firings as can be seen with German and Japanese ships, which provide them a huge advantage to levels being unfair. Others have their reload based on combat data and realistic range target practice such as the US Standards and as seen on the dev server, Rodney.

It is a rule that Gaijin doesn’t count elevation rates when determining a ships reload, but the data some ships are based on count the seconds lowering the gun to a load angle. As seen in this accepted bug report for the Standards here , when not elevating their guns for short range battle practice even Standards can match or even exceed 2 round per minute.

Other nations must be judged to the same level because playing any ship with a more than 40 second reload is both boring and frustrating. Either use data from close range practice for all ships or treat RoF as a balancing tool like in ground forces.

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Agreed. If data exists showing a gun achieved a certain rate of fire it should get it in game. Reload for all ships should match best case historical data. There is no reason to selectively apply different standards for some ships when the overall most powerful and highest penetration gun in game has also had the best large caliber reload speed since it’s introduction the better part of a year ago.

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Indeed, the other issue is that the new capitals will either have very tough citadels (Bismark) or deep magazines that requires distances that only EC can provide (Rodney). Meaning the latest ships will require going after the crew rather than magazine hunting.

However, this type of gameplay will make DPM king and any ship that even has a slower reload than 2 rounds per minute will be almost helpless.