Rapier, Hit-ile accuracy we will never get

Greeting everyone.

Recently I have confired that videos showing missile behavior in flight are still not accepted as proof. That is why I decided to make this topic.
It’s purpose is to show how IRL Rapier flight behavior differs from the one in game.

Currently Rapier missile is lagging behind the crosshair afer every move, be it big or small, and considering how missile are modeled in game, they are going to stay like this.

That is why I decided to show a few videos here. These videos are very early, showing things like first ever Rapier launch, early tests and even showcase of a very early vehicle, showing how Traced Rapier will look like.
Due to their age, all of the missiles presented in the videos are Mk.1, meaning that they lacked any type of proximity fuzing, forcing them to be pin point accurate, in order to penetrate the target and do any damage, as even a slight diviation would cause the missile to miss, and do no damage at all.

https://www.britishpathe.com/asset/110701/
This video shows the presentation of what Tracked Rapier will come to be, Shooting part takes place at 0:40

https://www.iwm.org.uk/collections/item/object/1060004090
On this site, there are 6 videos in total, they can be selected while scrolling down and pressing their corresponding icon
image
Video 1 shows first ever firing of the Rapier against aircraft target.
Video 2 is a compilation of faulty rockets, doing wierd things, like for example generating too much smoke, spinning uncontrollably or simply wobbling after having a good drink last night.
Video 3 shows deployment of the Rapier system, and starts series of trial videos, showing how missile intercepted targets.
VIdeos 4 and 5 show the rest of firing trials, each one giving a clear view on stunning missile accuracy.
Video 6 shows one of the earliest Rapier systems, while it is still in development.

Hope at least someone enjoyed the show, and maybe, just maybe Gaijin will change the missile behavior in the future. That will be, ofc, unrelated to this thread, afterall videos are not proof ;)

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For those wanting the hit-ile, make sure to voice support ;)

Nice lil compilation of videos there and stuff, though I would say 99% likely the issues we will have is simply latency issues that gaijin cant really “fix”.

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What i meant is the game programmed missile lagging. If you enter a test drive, so latency neutral ground, and you fire at one of the planes, you will see, that unlike the real life footage, the missile is always off center. That will be even clearer to see, when Rapier hits live games, and you will be forced to track player planes, the missile will be unable to catch up to the crosshair, and will miss. Proxy might save it there, but if it were the original rapier, it would be a total failiure, and 100% would not result is its over 50 years service (and they would 100% not wait 20 years to make a proxy for it).

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I’d love to see a direct hit variant at a lower BR for dealing with aircraft at lower speeds similar too the stormer HVM, only if the missile has the similar manoeuvrability to the video.

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While I would love it too, I wanted to show how even the proxy armed ones should behave, as 1E has identical flight performance, and Mk.2 should be only better.

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I saw that you reported the missile not being smokeless in game with two videos. I think they accept video for this kind of issue. Either way, according to the manufacturer and Development of Modern Solid Propellants, the Rapier uses EMCDB as propellant, which is known to be smokeless. Just making sure the report doesn’t get marked as “not a bug” due to “lack of sources.”

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Yea, they accept videos if they show thinkg like smoke, visual things, like shape, details or manufacturer statements. But for movement, they dont.

And thenks, i will annoy the tech mods to add them to the report.

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