Ranks in War Thunder

Carry your own weight, its a team game ffs.

Have you played the game?

AMX-13 (7.0)

  • 75mm cannon, autoloader (5s reload)
  • 202mm pen APCBC round
  • No stabiliser, no rangefinder
  • 270hp, 61km/h

Object 906 (8.0)

  • 85mm cannon, autoloader (4.3s reload)
  • 245mm pen APHE + 300mm HEAT-FS round
  • Two-plane stabiliser
  • 300hp, 70km/h

There’s the word “Me”. This has nothing to do with as much as it does with any of us.
The progression system isn’t designed for you to rush to the top. As much as it’s not a good system, it also stops you people from rushing to the top instantly, aka learn how to play.

Cause if you did get a vehicle at 13.0 or whatever it is, all you have done is inflate the number of poorly experienced players who have no understanding of how top tier is meant to be played.

This is an issue that’s annoying when you see new players who A paid all the way via GE or B: Premiumed to the top. But still cannot understand how you actually play modern tank combat on maps that mostly suck. Doesn’t mean there aren’t good maps, cause there are, but many aren’t good.

This is not just tanks.
This is also an issue in the silver that is the Naval players and the Aircraft players. In fact, Air players dealt with this a lot worse. When the F-4E was first introduced, people paid all the way to it and started turnfighting in it, and I’ve shot multiple while in an “inferior” aircraft simply because I used my strengths and unguided rockets as countermeasures. They kept whining, and some still do, unable to realize that different vehicles have different properties in different environments, terrains, and characteristics that only appear on certain maps, etc.

What you are simply asking would only worsen this. Just for personal gain.

No. Encourage line ups.

That only encourages one death leaving. Maybe we can split in 2 the TT. With first from ww1 to post ww2 vehicles and the second one cold war and modern times.

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So “you” is a Part of “us”, but “i” is not?

Different types of games result in different types of progression, with the WT system you end up with some sort of lineup of tanks as you progress, you also need more than 1 tank to actually do anything noteworthy especially when new to the game, with the system we have now you get a semi varied selection to use in any given battle, even more so with the fact this games ground mode is combined arms so thus an AA vehicle is often needed.

Also with this system it takes time to progress and learn the game more, which is rather important since the higher you go, your Teammates will expect a certain level of skill, a tank flipping on a small rock at rank 1 is funny while at higher battle ratings it outs a new player that has no clue what they are doing thus making people often be toxic towards these people.

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