Firstly as a F2P player I dont mind premium vehicles there, there are literally no overpowered premiums, secondly there would be fixed amount of spawns so there would be no one-death leavers (Also possible bans for often leaving matches before end), and lastly there is nothing wrong with that there would be mode where SPAA IS useless(Im sure there are SPAAs that are good even against tanks so still would be used)
Points: the winning team receives points based on their performance, the worst player loses points, and in the losing team only the best player gets points (the rest of the team loses pts)
Total camp and snipe mode, because people don’t care about the team, they only try to be on the top of the list and rise in the ranking.
The ranked mode create a very very frustrated community in game.
The most likeable “feature” in WT is a not toxic in game chats.
I played a lot LOL where the ranked games were the most unfun gamemode, because everyone take it so seriously. Supertoxic “conversations” and hatespeech in every match after 1 bad move.
In World of Tanks everyone played only for the WN ratings.
This community is way more better than other games and ranked games kill this
I could see ranked mode working for AIR BATTLES, ground less so.
1 vs 1 duels (mirror match, assymetric).
Would need 6 matchmakers unfortunately (mirror AB, assym AB, mirror RB, assym RB, mirror SB, assym SB)
Maybe it could have a set of pre-determined vehicles for 1vs1 duels for 3 brackets (propeller, gunfighter jet, dogfight missile jet) that rotates weekly in the 3 brackets to try and simplify queue times.
Like, this week it’s Bf109f4, mig-15bis, f5e. Next week it’s f4u-4, me262(one of them), mig-21sth and so forth.
Then for assymetric we go tight BR bracket. Like “This week props are 3.3-3.7” and rotate to 3.7-4.0 and so forth. Give you spitfire vs bf109 duels and whatnot.
I would love it, instead of seeing people fighting to steal a kill in every game, seeing people play as teammates wouldn’t be bad, trying to bring out their skills instead of bombing bases with a F-5C
WT is basically just a plain (vehicle based) shooter - the only reason to play a shooter is to get kills.
Therefore: War Thunder is already a competitive game; that’s the reason for leaderboards and various rankings like WR, KpB, positioning etc.
The pure fact that the majority plays not for fun as they feel the urgent need to unlock the next vehicle they can’t handle (with a “Whatever it takes” approach) is the root cause for these chaotic matches and the rather desolate condition regarding game play.
It boils down that 70-90% (my estimation, varies during daytime) of the players don’t care about results and play “Live.Die.Repeat” in infinite loops.
Comprehensible that you received a negative feedback. “Too basic” looks rather polite.
I mean if you want to convince gaijin to even think about any efforts to add something to the game your sales pitch has to contain:
Benefits for gaijin. Monetary or increased player commitment / retention.
Benefits for players. Increase of immersion, challenge & economy.
They are already implemented. Read the stuff provided by @ApodyktycznyCham - the problem is most players are not aware of it and the player ranking by gaijin has massive weaknesses.
Last remark:
Use the forum search for SBMM - you will find 3 types of feedback:
Hell no!
Hell no!
Hell no!
The problem is that SBMM has a rather bad rep (from other games) and everybody has a different understanding what it means and how it would affect them.
The majority of players wants to grind or farm noobs - thar’s why everything similar to SBMM or “Ranked matches” is not appreciated.